- Версия Unreal Engine
- Supports All Light types and mobilities.
- Supports per-channel (RGB) light intensity.
- Integrates with AI Perception component through AI Sight sense.
- AI Perception integration is extendible with Blueprints and C++.
- Easy setup with a handful of components. Level editor tools and predefined actors are provided for convenience.
- Performance is independent of the size of the map and the number of lights.
- ShadowStealth (Runtime)
- ShadowStealthShaders (Runtime)
- ShadowStealthEditor (Editor)
Number of C++ Classes: 20
Network Replicated: No (Nothing to replicate)