
- Версия Unreal Engine
- 4.26
The Scifi Space Interior lets you build fantastic scifi environments with a large kit of custom made parts. From open corridors with huge windows, through the dark and tight wards, this kit is designed for people that want to go for the highest 3D quality in their scenes.
Built to be easy to assemble, the kit uses Blueprints and construction scripts to let you quickly customize and iterate in your levels without having to place and then replace thousands of objects. The whole kit is also gridded, to make assembly easy and has functioning collision, LODS, and UV unwrapping for lightmap builds.
This kit is designed to celebrate the beauty and wonder of space, and to let you bring that into your games, realtime films and VR projects. I hope that you can tell some fantastic stories with it!
Technical Details
Features:- 10 prebuilt & customisable module Blueprints that can be adjusted to produce dozens of different design configurations!
- A full spread of objects to create different types of spaces. From large rooms to private cabins, the package gives its builders flexibility.
- A high-quality example level that illustrates how the package is used.
- All models built to run well in VR and at high frame rates!
- 7 light Blueprints for different lighting options.
- Over 128 custom made scifi meshes!
- Everything is built to work on 5cm, 10cm, and 1m grids for easy assembly
- A custom made, high quality skybox of Earth
- Customizable Material Instances
Collision: Yes, Custom and Auto
Vertex Count: 4 to 9575. Average is around 1500 to 2000
LODs: Yes, Objects that need LODs have functioning LODs setup
Meshes: 140
Materials and Material Instances: 7 Materials, 137 Material Instances
Supported Development Platforms: Tested on Windows
Supported Target Build Platforms: Windows, Oculus VR & Steam VR
Important/Additional Notes: It is important to note that the pack has been tested with FPS and VR game modes. The default UE4 third person camera will probably find the smaller spaces a little tight - this can be solved with a custom third-person camera, or by scaling objects, but I will look into putting together a third-person friendly sets of door-sets if people are interested. Also, the accent lighting in the corridors need to be baked as static to avoid having hundreds of lights running at once.