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V.I.P 4.24 Envir SciFi Colony City 1.1

SciFi Colony City
Версия Unreal Engine
Link to 1.1 Update Video
Link to Overview Video

UPDATE: V1.1 Adds a high quality Interior Observation Deck, that gives you 360 degree panoramic views of your city. To get the most out of huge levels, you need to blend the colossal-scale with the human-scale. Designed to serve as a visual reference for playable levels within your city, the observation deck is designed to do just that, and to help you on your journey to building better worlds with UE4.

Added in the observation update:
20 Building interior meshes
5 Rocks
4 Ceremonial Sculptures
2 Blueprints


The Sci-Fi Colony City pack helps you to build fantastic and compelling worlds for your levels and scenes. Featuring a range of professionally produced city objects, this pack is designed to form a strong foundation for any future-focused project.

Each object in the package has been individually designed and optimized, and is designed to perform well across PC and current-gen consoles. With a range of scales of buildings and parts, this package helps add a rich sense of infrastructure, density and achievement to your projects.

The scene includes three high-quality levels, showing off different lighting and planetary scenarios. The assets are designed to work well in VR, however an HLOD system is recommended if you would like to work with a city as large as the one provided.

For those that are looking to build worlds at the cutting-edge of modern video games, the sci-fi colony city will help you to push boundaries! Please do get in touch if you have any questions!
Technical Details
  • 59 customized environment meshes, as well as extra pre-made city clusters and proxies.
  • A high-quality demo interior space, that serves as an observation deck.
  • 4 high-res skybox environments.
  • 3 example levels, featuring different versions of a pre-assembled Colony City
  • A range of custom textures and texture atlases are used, to be balance efficiency and quality of different meshes.
Collision: All required meshes have simple collision.
Vertex Count: Between 20 and 42,000. Most meshes are around 400-2000 vertices
LODs: Yes. All meshes have LODS calculated and optimized.
Number of meshes: 72 (59 custom scene meshes, and 13 Merged and proxy meshes).
Number of Textures: 89 - a blend of custom textures and texture atlases.
Number of Materials and Material Instances: 34
Supported Development Platforms: Tested on Windows 10 and an HTC Vive, using a GTX 980
Supported Target Build Platforms: Tested on PC, but should work on current-gen consoles and PC-tethered VR as well. Should work with Linux and MacOS, as with PC.
Important additional notes: The example city is very large, and densely packed. Whilst it’s optimized to manage draw calls and polycount, it is recommended to use baked lighting and an HLOD/proxy system when building for performance-constrained projects like VR or console. Get in touch if you’d like to talk about this with me!
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