
- Версия Unreal Engine
- 4.25
Preview Link Update:
Preview Link:
Instruction and Demo Link:
Updated with a new map featuring a massive Mars terrain. A diverse set of assets for building an unlimited amount of rooms, halls, bedrooms, kitchen, and storage rooms. Fits together with the “Orion Mars Corridors” also available here in the Marketplace. Featuring a Blueprint elevator configurable from 2 to 10 floors. Blueprint window security doors, Blueprint kitchen with opening refrigerator and Freezer and some drawers, and Bedroom with opening closet and drawers. All walls are double sided to build inside and outside. Many of the Floors, Ceilings, Control Panels and large building details have different Materials that can be swapped for different looks. Tiered material instances, change all the colors at once or lower in the tier just the walls or floors. PBR materials with sliders for edge wear and grunge.
Check the “RightClickShowInExplorer” (folder) The “ReadMe” file it describes how to import the “Inputs” file.
background image in the Mars Skydome: Courtesy NASA/JPL-Caltech.
Includes 3 example environment, on Mars one big, one smaller, one with new terrain and 1 overview map.
Technical Details
Features:
Texture Sizes: 16x16 to 8192x8192
Texture Size: Most Textures are 2048x2048
Collision: Yes, automatically generated based on complexity of asset
Vertex Count: 24 to 34,120
LODs: No
Number of Meshes: 250
Number of Materials and Material Instances: 279
Number of Textures: 367
Number of Blueprints: 58
Updated with a new map featuring a massive Mars terrain. A diverse set of assets for building an unlimited amount of rooms, halls, bedrooms, kitchen, and storage rooms. Fits together with the “Orion Mars Corridors” also available here in the Marketplace. Featuring a Blueprint elevator configurable from 2 to 10 floors. Blueprint window security doors, Blueprint kitchen with opening refrigerator and Freezer and some drawers, and Bedroom with opening closet and drawers. All walls are double sided to build inside and outside. Many of the Floors, Ceilings, Control Panels and large building details have different Materials that can be swapped for different looks. Tiered material instances, change all the colors at once or lower in the tier just the walls or floors. PBR materials with sliders for edge wear and grunge.
Check the “RightClickShowInExplorer” (folder) The “ReadMe” file it describes how to import the “Inputs” file.
background image in the Mars Skydome: Courtesy NASA/JPL-Caltech.
Includes 3 example environment, on Mars one big, one smaller, one with new terrain and 1 overview map.
Technical Details
Features:
- Fully functional Blueprint elevator with parameters for Floor height (fixed so no gap when elevator height is over 3meters) and number of floors
- Kitchen Blueprints with opening Refrigerator and Freezer doors and some drawers
- Bedroom Blueprints with opening closet door and drawers
- Some animated screens
- Blueprint for opening and closing window shields
Texture Sizes: 16x16 to 8192x8192
Texture Size: Most Textures are 2048x2048
Collision: Yes, automatically generated based on complexity of asset
Vertex Count: 24 to 34,120
LODs: No
Number of Meshes: 250
Number of Materials and Material Instances: 279
Number of Textures: 367
Number of Blueprints: 58