
- Версия Unreal Engine
- 4.26
Character Weapon Aim Offset Preview video here:- https://www.youtube.com/watch?v=ECWNd_a0Cgo
Character & Weapon Animations in FPS Camera View Preview Video::- https://www.youtube.com/watch?v=NFO92xQgKRU
Documentation: https://drive.google.com/file/d/1qg1FewWg1H67JkXRfHsh8q9IYmJ_3P-8/view?usp=sharing
Main Features:
- Skeletal Meshes contains animated parts, LODs, Custom placed Physics Assets and Customizable Material Instances.
- Static Meshes also contains LODs, Collision Mesh, Customizable Material Instances.
- Simple Weapon Blueprint Classes which implements Ammo Digital Display system, Camera Shake, Weapon SFX, Projectile, VFX (MuzzleFlash, Bullet Shell Ejection), and Ammo count on weapons.
- Character Animations included for weapons (Idle Stance, Fire, Reload).
Technical Details
Texture Sizes: 4096x4096 & 2048x2048.Scaled to Epic skeleton: Yes.
Collision: Yes (Automatically generated).
Physics Asset: Yes (placed manually for realistic collisions results).
Triangle/Vertex Count: 1,759 Triangles - 170,000 Triangles.
LODs: Yes ( 2-3 LODs per Skeletal and Static mesh).
Number of Blueprints: 24 Blueprints Classes [ 4 Main Weapon Blueprint Classes ].
Number of Animation Sequence: 101 Animation Sequence
Number of Aim Offsets: 5 main Aim Offsets
Number of Static Meshes: 26 Static Meshes.
Number of Skeletal Meshes: 50 Skeletal Meshes.
Number of Master Materials: 12 Master Materials.
Number of Material Instances: 95 Material Instances.
Number of Textures: 565 Textures.
Number of Sound Cues & Sound Waves: 7 Sound Cues & 8 Sound Waves.
Fonts: 2 Fonts included ( Used in 3d UMG widget blueprint for Ammo Digital display system ).
Particle Systems: 13 particle systems.