![[SCANS] Lost Temple Cave](https://cdn1.epicgames.com/ue/product/Screenshot/Projectcaveupdate202-1920x1080-efffcd2b29485a416509cf02dff6fe7a.jpg)
- Версия Unreal Engine
- 5.0+
Hidden temple behind waterfall and cave-system inside. High-quality photogrammetry scans like rocks, cobblestones, altar, sculpture. Included map which can show you what you can do underground. But of course you can use this also normally with outdoors and blend with landscape.
Fly-through:
Walk-through:
UPDATE 1
UPDATE 2 (5.0+)
Hidden temple behind a waterfall and a cave system inside. High-quality photogrammetry scans like rocks, cobblestones, altar, sculpture. Included a map which can show you what you can do underground. But of course, you can use this also normally outdoors and blend it with the landscape.
This product supports Nanite and Lumen for Unreal Engine 5.0+ (Here You can find Epic instructions on how to enable Lumen in your project)
Features:
Collision: Yes - custom or automatically generated
Vertex Count: around 500 - 5000
LODs: Yes, Auto-generated
Number of Materials and Material Instances: 31 -> 107
Number of Textures: 46 -> 143
Number of Meshes: 36 -> 90
Texture Resolutions:
Fly-through:

- We add special for you 8 closed meshes, now it is even easier to build a cave!

- Nanite and lumen support
- new effects on Niagara (bats, mists, fire, etc)
- Detail normal maps and new base materials
- at least 2x more assets (pottery, jewelry, debris, rocks, stairs, candles, torchlight, etc.)
- Better scene setup
- Cobble from tessellation to geometry for UE5
Hidden temple behind a waterfall and a cave system inside. High-quality photogrammetry scans like rocks, cobblestones, altar, sculpture. Included a map which can show you what you can do underground. But of course, you can use this also normally outdoors and blend it with the landscape.
Technical Details
If you run our project with a movie template and have an "out of memory" message please check the documentation.This product supports Nanite and Lumen for Unreal Engine 5.0+ (Here You can find Epic instructions on how to enable Lumen in your project)
Features:
- high-quality photogrammetry assets
- high-quality lighting and scene setup
- realistic
Collision: Yes - custom or automatically generated
Vertex Count: around 500 - 5000
LODs: Yes, Auto-generated
Number of Materials and Material Instances: 31 -> 107
Number of Textures: 46 -> 143
Number of Meshes: 36 -> 90
Texture Resolutions:
- 4096 for most objects(max quality)
- Terrain: 2048x2048