![[SCANS] Abandoned Factory Buildings - Day/Night Scene](/data/resource_icons/1/1522.jpg?1643895804)
- Версия Unreal Engine
- 5.0
Fly-through:
Walk-through:
Abandoned buildings in the middle of the old factory. Scene contains high detailed objects like modular elevations, contains bricks, pipes, pallets, trash-bags and many more to build such a district. Most assets was build base on photogrammetry technique and properly optimized and hand tweaked to work in real-time scenes on UE4. There were prepared two lighting setup day and night. This pack includes mannequin by Epic Games for presentation
UPDATE 5 (ver 5.00 and higher)
-additional map of Old Street(merge with rest of the content to avoid duplicate assets)
-a lot of improvements, references fixes, extra cleanups, map merges etc.
-new bricks, new grounds, lightmap, collisions, and blueprints fixes
-new pawn with a simple menu and footprint system.
-nanite and lumen support for 5.1+
UPDATE 4 (ver 4.25 and higher)
-add detail maps to base materials
-better resolution for landscape textures
-improve levels by adding doors and fix lighting setup
-fixes for materials, textures
-fixes for UE5
UPDATE 3
new 80 meshes based on existing content, which will not only allow you to build interiors but also allow you to build levels easier, more modularly, and even create additional floors.
UPDATE 2
-new updated day-map with basic simple interiors to present what is possible with only this content
-we change some namespace to fix problems with too long file paths.
-we change mipmaps behavior. Right now textures should be sharp again
-more pre-build sets
-now foliage by default use lightmaps
-many small improvements.
Technical Details
If you run our project with movie template and have "out of memory" message please write to us.
Features:
Vertex Count: 4 - 11,711 triangles
LODs: Yes, Auto generated
Number of Meshes: 110
Number of Materials and Material Instances: 127
Number of Textures: 189 (Color, Normal, Occlusion, Roughness, Metallic, Emissive)
Walk-through:
Abandoned buildings in the middle of the old factory. Scene contains high detailed objects like modular elevations, contains bricks, pipes, pallets, trash-bags and many more to build such a district. Most assets was build base on photogrammetry technique and properly optimized and hand tweaked to work in real-time scenes on UE4. There were prepared two lighting setup day and night. This pack includes mannequin by Epic Games for presentation

-additional map of Old Street(merge with rest of the content to avoid duplicate assets)
-a lot of improvements, references fixes, extra cleanups, map merges etc.
-new bricks, new grounds, lightmap, collisions, and blueprints fixes
-new pawn with a simple menu and footprint system.
-nanite and lumen support for 5.1+

-add detail maps to base materials
-better resolution for landscape textures
-improve levels by adding doors and fix lighting setup
-fixes for materials, textures
-fixes for UE5

new 80 meshes based on existing content, which will not only allow you to build interiors but also allow you to build levels easier, more modularly, and even create additional floors.

-new updated day-map with basic simple interiors to present what is possible with only this content
-we change some namespace to fix problems with too long file paths.
-we change mipmaps behavior. Right now textures should be sharp again
-more pre-build sets
-now foliage by default use lightmaps
-many small improvements.
Technical Details
If you run our project with movie template and have "out of memory" message please write to us.
Features:
- Demo scene included - two lighting setup (day/night) and overview map
- 4 sets of elevation (38)
- Storage Containers (2)
- Chimney (2)
- Gas Cylinder (1)
- Pipe variations (3)
- Loading Ramp
- Wood Pallets (13)
- Curbs (3)
- Metal Supports (4)
- Cables (3)
- Roofs (7)
- Ground Concrete (6)
- Concrete Plates (2)
- Tracks (2)
- Manhole (1)
- Trash bag (1)
- Lamp (1)
- Wood Spool (1)
- Bricks (6)
- Backgrounds (5)
- 4096 for larger objects
- 2048 most props
- 1024 small props
- Terrain: 1024x1024
Vertex Count: 4 - 11,711 triangles
LODs: Yes, Auto generated
Number of Meshes: 110
Number of Materials and Material Instances: 127
Number of Textures: 189 (Color, Normal, Occlusion, Roughness, Metallic, Emissive)