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Coin 5.2 Plugins Savior Auto-Save Plugin v4.5.1

Savior Auto-Save Plugin
Версия Unreal Engine
Plugin API:
Savior API.github
Savior v3 Release Notes

Savior is a C++ tool designed to extend Unreal's save system, providing a more powerful serialization framework for complex Unreal projects.

  • If you have issues updating to Savior 3 version, add this Config folder to your plugin installation directory.
Technical Details
  • Savior 3 is tens of times faster than Savior 1.x.
  • Save any Object is supported, not just Actors or Components.
  • Versioning. Your Game will be able to load old '.SAV' files after patches.
  • Optimized: NO Components needed to be attached thus no memory eaten for the sake of storing data.
  • Optimized: NO destructive workflow. Existing Actors aren't destroyed/replaced, keeping references alive safe.
  • Automatic Level Transitions on Load from Slot.
  • Threaded Save & Load Game Mode, independent of Level.
  • Threaded Save & Load whole Game World or individual Actors.
  • Threaded Save & Load Streamed Levels without pausing the Game.
  • Threaded Save & Load any Dynamic Actors and Components spawned at Runtime.
  • Threaded Save & Load Scale, Location, Rotation, Velocity automatically.
  • Threaded Save & Load Actor's Visibility, Particle Systems' state, etc.

Savior Forum Page

Demo Projects:
2.8.8 Demo UE4.23
2.8.8 Demo UE4.24
3.0.0 Demo UE4.25
First release
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Latest updates

  1. Update to 5.2 v4.5.1

    Update to 5.2 v4.5.1
  2. Update to 5.1 v4.3.0

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  3. Update to UE 5.0 v4.0.0

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