
- Версия Unreal Engine
- 4.26
Technical Details
Full model - Verts: 41558, Faces: 34144, Tris: 65787.
Full clothing - Verts: 12322, Faces: 11023, Tris: 21711. Weapon - Verts: 783, Faces: 777, Tris: 1488. Hair - Verts: 17666, Faces: 10960, Tris: 21976.
FaceRIg
To rotate the head, you need to move the "Head" bone. The "Face_root" bone is used to distribute the facial bones, to rotate the head, you need to allocate the head bone.
The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures.
Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons.
The model has 3 Colors.
Thank!
Update 1 - Chest skin corrected.
Video Preview Epic Skeleton :
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) test only
Number of Animations: 3
Animation types (In-place): 3
Number of characters: 1 (one fully outfitted, one undressed, and 3 color options.)
Vertex counts of characters: 41558
Number of Materials and Material Instances: 13
Number of Textures: 51
Texture Resolutions: (4096x4096)
Full model - Verts: 41558, Faces: 34144, Tris: 65787.
Full clothing - Verts: 12322, Faces: 11023, Tris: 21711. Weapon - Verts: 783, Faces: 777, Tris: 1488. Hair - Verts: 17666, Faces: 10960, Tris: 21976.
FaceRIg
To rotate the head, you need to move the "Head" bone. The "Face_root" bone is used to distribute the facial bones, to rotate the head, you need to allocate the head bone.
The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures.
Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons.
The model has 3 Colors.
Thank!
Update 1 - Chest skin corrected.
Technical Details
Video Preview :Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) test only
Number of Animations: 3
Animation types (In-place): 3
Number of characters: 1 (one fully outfitted, one undressed, and 3 color options.)
Vertex counts of characters: 41558
Number of Materials and Material Instances: 13
Number of Textures: 51
Texture Resolutions: (4096x4096)