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Coin 5.1 Plugins Runtime Multiplayer Map Editor v2.4

Runtime Multiplayer Map Editor
Версия Unreal Engine
5.1
This plugin is a simple framework to allow you as a dev to easily create your own in game replicated level editor, use the provided content as is, or overhaul the provided UI and expand it to suite your needs.

NO C++ knowledge required, everything is exposed and meant to be done through blueprints while also enabling C++ use if you so wish.



Technical Details​

Features:
  • Built as a framework to expand on with a large static library and driven by a MapEditorHandlerComponent
  • Custom Character Movement Component build specifically for level editing
  • Controllable replication rate for replication of a client/servers action
  • Runtime
  • Fully Replicated
  • Replicated loading of changed materials at runtime
  • Move/Rotate/Scale objects/actors
  • Location/Rotation Snapping
  • Manual transform Editing
  • Gizmo editing for Location/Rotation/Scale
  • Create/Spawn objects
  • Delete objects
  • Datatable driven Object Spawning
  • Map Saving
  • Map Loading
  • Map Filtering (Custom saved maps can only be loaded on the level that they were created on (For example a map saved on the ThirdPersonExampleMap can only be loaded on the ThirdPersonExampleMap))
Code Modules:
  • MapEditor, Runtime
Number of Blueprints: 17
Number of C++ Classes: 6
Network Replicated: Yes
Автор
Lucifer
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  1. Update to 5.1 v2.4

    Update to 5.1 v2.4
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