
- Версия Unreal Engine
- 5.6
Description


Bring your MetaHuman and custom characters to life with zero-latency, real-time lip sync! Now featuring two quality models to suit your project needs:
Realistic Model - Enhanced visual fidelity specifically for MetaHuman characters with more natural mouth movements (250 morph target changes)
Standard Model - Broad compatibility with MetaHumans and custom characters (14 visemes)
Transform your digital characters with seamless, real-time lip synchronization that works completely offline and cross-platform! Watch as your characters respond naturally to speech input, creating immersive and believable conversations with minimal setup.
Quick links:
Product website
Packaged Demo Project (Windows)
Demo source files (UE 5.6) – Requires this plugin + Runtime Audio Importer, optional: Text To Speech / AI Chatbot. Standard model requires a small extension plugin (see docs).
Documentation
Discord support chat
Custom Development: solutions@georgy.dev (tailored solutions for teams & organizations)
Latest video tutorials:
High-Quality (Realistic Model) Tutorials:High-Quality Lip Sync with ElevenLabs & OpenAI TTS
NEW
High-Quality Live Microphone Lip Sync
NEW
Demo video showcasing the plugin's capabilities
NEW
Standard Live Microphone Lip Sync
Standard Lip Sync with Local Text-to-Speech
Standard Lip Sync with ElevenLabs & OpenAI TTS
Key features:
- Real-time Lip Sync from microphone input and any other audio sources
- Dynamic laughter animations from detected audio cues
- Pixel Streaming microphone support - enable live lip sync from browser-based input!
- Offline Processing - no internet connection required
- Cross-platform Compatibility: Windows and Meta Quest
- Optimized for real-time performance on all platforms
- Works with both MetaHuman and custom characters:
- Popular commercial characters (Daz Genesis 8/9, Reallusion CC3/CC4, Mixamo, ReadyPlayerMe)
- FACS-based character models
- ARKit blendshape standard
- Any character with custom morph targets for facial expressions
- Multiple Audio Sources:
- Live microphone input (via Runtime Audio Importer's capturable sound wave)
- Captured audio playback (via Runtime Audio Importer's capturable sound wave)
- Synthesized speech (via Runtime Text To Speech or Runtime AI Chatbot Integrator)
- From audio file/buffer
- Custom audio source (including streaming)
Perfect for:
- Interactive NPCs and digital humans
- Virtual assistants and guides
- Cutscene dialogue automation
- Live character performances
- VR/AR experiences
- Educational applications
- Accessibility solutions
Works great with:
- Runtime Audio Importer - For microphone capture and audio processing
- Runtime Text To Speech - For local (offline) text-to-speech
- Runtime AI Chatbot Integrator - For ElevenLabs and OpenAI text-to-speech