
- Версия Unreal Engine
- 5.3
Technical Details
Features:- Supports loading of up to 8k resolution images in hitch-less manner
- Allows to import HDR images aka Cubemaps (Windows only)
- Can load image over HTTP or from local file storage
- Can transform image during loading
- Can cancel all ongoing image loading requests (Windows only)
- Supports PNG, JPEG, BMP, TGA, OpenEXR, TIFF and QOI
- Supports 8, 16, 32 bit per channel (or up to 128 bit pixel depth images)
- Can generate UI ready texture format (RGBA8 or 'float' RGBA)
- Blueprint friendly
- No static libraries or external dependencies (except for single-header libraries)
Tested on:
- RHIs: DirectX 11&12, Vulkan
- Unreal engine versions: 4.27, 5.0, 5.1
- Platforms: Windows, Android (experimental)
Code Modules:
- RuntimeImageLoader (Runtime)
Number of Blueprints: 0
Number of C++ Classes: >30