
- Версия Unreal Engine
- 5.0
Update 1.8 Unreal 5 CHANGELOG
Supported Engine Versions: 5.0
Fixed:
- Fixed a validation issue that occured upon closing the game while certain widgets was still open
- Fixed a compilation error for Dedicated Server, by moving Cancel Drag Drop node into the InventoryWindow widget
- Fixed an issue that prevented widget tooltip from being properly displayed when game was paused [Gamepad only]
Changed:
- Changed the method of capturing the scene upon saving, now it is done as async task
- Changed the Save Render Target format to decrease the size and possibility to open output image as a basic PNG file
- Changed method of clothing simulation to Chaos Clothing Simulation Factory
System includes:
Features:
Stats:
Input: Keyboard, Mouse, Gamepad
Network Replicated: No
Supported Engine Versions: 5.0
Fixed:
- Fixed a validation issue that occured upon closing the game while certain widgets was still open
- Fixed a compilation error for Dedicated Server, by moving Cancel Drag Drop node into the InventoryWindow widget
- Fixed an issue that prevented widget tooltip from being properly displayed when game was paused [Gamepad only]
Changed:
- Changed the method of capturing the scene upon saving, now it is done as async task
- Changed the Save Render Target format to decrease the size and possibility to open output image as a basic PNG file
- Changed method of clothing simulation to Chaos Clothing Simulation Factory
- Interaction - based on Capsule Trace and Box Collision. Provide Object highlight and Interaction Widget.
- Inventory - based on 4 Inventory Panels, Equipment Tab with 4 consumable Slots(each has individual Action Key), Live Character Preview, Statistics Tab, Health and Stamina Bars, Drag and Drop / Right Click functionality.
- Loot boxes, Item Pickups - each provides you with an Items Bar, from where you can choose which Items you want to take.
- Vendor, Storage - Customizable Inventory Size (and Gold for Vendor). Drag and Drop / Right Click functionality as well as Splitting Stackables.
- Dropping Items - You can Drag and Drop an Item in your Inventory into DropBar, after that the Item will be spawned in a bag near the Player.
- Consumables and Action Keys - You can easily customize your consumable Item to affect the Player with specified buff, e.g. Add N Health over N Duration.
- Save/Load System - Provide 3 types of Saving (Quicksave, Autosave and Checkpoint), Capture Thumbnail
Features:
- 3 different interaction methods (Single press, Holding, Mashing)
- Interactable Component (can be added to any actor)
- Drag and Drop with border highlight
- Splitting Stackables (eg. Selling to Vendors or dropping on the ground)
- 4 Consumable Slots with individual Action Buttons
- Equipment Tab (Head,Chestplate,Legs,Boots,Gloves,Necklace, Weapon and Shield)
- Live Character Preview
- Many statistics values
- Dropping functionality (spawning bag near the Player)
- Consumable effects (You can choose Stat, Method of adding, Value, Duration, Num of repetitions)
- Seven types of Interactable Actors (Loot box, Item Pickup, Vendor, Storage, Forge, Door, Movable Object)
- Easy to add new Items via Item Data or Data Table
- Crafting System (Added with patch 1.2)
- Shield Slot (Added with patch 1.2.5)
- Save/Load System (Added with patch 1.4)
- Movable Objects with Destination Point and Travel Duration (Added with patch 1.5)
- Gamepad Support (Added with patch 1.5)
Stats:
- 6 Components
- 1 Function Library
- 2 Blueprint Interfaces
- 14 Structs
- 19 Enums
- 44 Widgets
- 52 Items
- 55 Item Icons
Input: Keyboard, Mouse, Gamepad
Network Replicated: No