
- Версия Unreal Engine
- 5.6
Features:


╰┈➤ Head: mask
╰┈➤ Body: hoodie, T-shirt
╰┈➤ Legs: jeans
╰┈➤ Feet: sneakers



╰┈➤ Simple – fast punch, deals small damage
╰┈➤ From the air - activated during the jump. A sharp approach to the target and causing a lot of damage
╰┈➤ From afar – activated if the target is far away. A small amount of damage is dealt. The distance between the player and the target is rapidly decreasing
╰┈➤ Splash – deals heavy damage to all nearby targets
╰┈➤ Super combo – deal massive damage with a few punches. Ends with an enemy knockdown


╰┈➤ Health - adds health points to player
╰┈➤ Damage - increases the damage dealt by the player
╰┈➤ Defense - reduces the damage taken by the player
╰┈➤ Experience - increases the number of experience points earned by the player


╰┈➤ Headphones protect your hearing from the explosion of stun grenades. They allow you to better hear quiet sounds (such as footsteps) and muffle the sounds of gunshots/explosions
╰┈➤ Goggles protect your vision from the effects of a stun grenade
╰┈➤ Gas mask protects against one or more types of toxic gases depending on the type of gas mask
╰┈➤ Night/thermal vision devices

╰┈➤ Pistol, rifle and sniper rifle. Long shooting without a break heats up the barrel, which means that accuracy drops. The sound of the shot changes depending on the number of remaining rounds
╰┈➤ 6 types of modifications: scopes (zoom, thermal and night vision), collimators, clips (increased capacity), handles (improved accuracy), flashlights and silencers. Each modification has a unique set of parameters that allow you to change the performance of weapons. Several modifications of the same type can be installed on the weapon. For example, a player can mount two different scopes on the rifle (the first on the upper bracket, the second on the side bracket)
╰┈➤ Weapon skins
╰┈➤ 3 types of AMMO: conventional, electric, explosive. Electric bullets shock several players standing nearby, unless they are wearing rubber vests that protect them from the current. Explosive rounds explode either by hitting a target or at a certain distance and cause damage to all nearby objects
╰┈➤ Ricocheting and piercing bullets. Some types of surfaces allow certain types of bullets to bounce off the surface with a certain % probability. The maximum possible number of bounces is configurable. Some types of surfaces allow certain bullets to pierce through themselves (it is possible to pierce through several objects at once, depending on the remaining energy of the bullet)

╰┈➤ Explosive grenades deal damage to anyone near the explosion
╰┈➤ Smoke grenades emit smoke
╰┈➤ Stun grenades. Blind and stun both players and AI. You can protect yourself with tactical glasses and headphones
╰┈➤ Multicolored grenade
╰┈➤ Poison gas grenade emits gas for several seconds, which causes damage to anyone who breathes it. You can protect yourself with a gas mask
╰┈➤ Electric grenade shocks everyone who happened to be nearby at the time of the explosion. You can protect yourself with a rubber vest


╰┈➤ Wires
╰┈➤ Key
╰┈➤ Hatch
╰┈➤ Code
╰┈➤ No lock
















╰┈➤ Different types of AI difficulty: beginner, amateur, and experienced. The difficulty of each AI type can be adjusted using more than 37 parameters
╰┈➤ AI can hear, see, and remember a player's last location
╰┈➤ AI has the ability to wear clothing and armor, use weapons. You can blind an AI with a stun grenade or poison it with a gas grenade
╰┈➤ 22 Behaviour Trees and EQS






