- Версия Unreal Engine
- 4.26
All mobs will have an optimal set of animations, blend space, animation blueprint, physics assets & etc. to simplify their implementation in your projects as much as possible.
About the fur:
Polygonal fur is fully handmade. It's a very painstaking work
Wolf fur is optimized, so the full version has only 16k triangles. So there are 2 versions of SK_Creature (full & with out fur), which are suitable for different levels of optimization.
Full_Fur is splited into 8 material slots for easy color customization.
About the LODs:
By default, configured auto-generated LODs are used, but you can reimport (for example):
for SK_Creature_Fur_Full LOD1 use the LOD0 of SK_Creature_Fur_Top;
for SK_Creature_Fur_Top LOD2/3 use the LOD1/2 SK_Creature_No_Fur & so on;
Technical Details
Features:- Handmade polygonal fur with powerful material;
- 29 animations;
- 2 versions of Skeletal Meshes for different levels of optimization;
- 4k body Textures;
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 29 (30 FPS)
Move
- Idle
- Walk_Forward
- Run_Forward
- Turn_90_Left_onSpot
- Turn_90_Right_onSpot
- Turn_90_Left_onSpot_Combat
- Turn_90_Right_onSpot_Combat
- Rest (start/loop/stop)
- Rest_2
- Howl
- Idle_Combat
- Taunt
- Attack_1_light
Attack_2_lightAttack_4_strong (RM)- Attack_4_strong (RM)
- Hit_React_(Right_Head/Left_Head/Right_Body/Left_Body/Back_Body)
- Combat_Hit_React_(Right_Head/Left_Head/Right_Body/Left_Body/Back_Body)
- Death
- Fur_full: 16.2k vertices (LOD1 - 12.2k, LOD2 - 8.5k, LOD3 - 4.6k);
- No_Fur: 3.2k vertices (LOD1 - 0.9k, LOD2 - 10.6k, LOD3 - 0.25k);
Number of Textures:
- Body: 4x 4k textures (2x Albedo, Normal, ORM);
- Eye: 1x 1k Albedo;
- Fur: 6x 4k/2k textures (Alpha, Root, Normal), 1x 512 Normal;