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V.I.P 4.26 Char ROG Creatures Wolf v2.0

ROG Creatures Wolf
Версия Unreal Engine
4.26

All mobs will have an optimal set of animations, blend space, animation blueprint, physics assets & etc. to simplify their implementation in your projects as much as possible.

About the fur:
Polygonal fur is fully handmade. It's a very painstaking work :)

Wolf fur is optimized, so the full version has only 16k triangles. So there are 2 versions of SK_Creature (full & with out fur), which are suitable for different levels of optimization.
Full_Fur is splited into 8 material slots for easy color customization.


About the LODs:

By default, configured auto-generated LODs are used, but you can reimport (for example):
for SK_Creature_Fur_Full LOD1 use the LOD0 of SK_Creature_Fur_Top;
for SK_Creature_Fur_Top LOD2/3 use the LOD1/2 SK_Creature_No_Fur & so on;

Technical Details​

Features:
  • Handmade polygonal fur with powerful material;
  • 29 animations;
  • 2 versions of Skeletal Meshes for different levels of optimization;
  • 4k body Textures;
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes

Number of Animations: 29 (30 FPS)
Move
  • Idle
  • Walk_Forward
  • Run_Forward
  • Turn_90_Left_onSpot
  • Turn_90_Right_onSpot
  • Turn_90_Left_onSpot_Combat
  • Turn_90_Right_onSpot_Combat
non-Combat
  • Rest (start/loop/stop)
  • Rest_2
  • Howl
Combat
  • Idle_Combat
  • Taunt
  • Attack_1_light
  • Attack_2_light
  • Attack_4_strong (RM)
  • Attack_4_strong (RM)
  • Hit_React_(Right_Head/Left_Head/Right_Body/Left_Body/Back_Body)
  • Combat_Hit_React_(Right_Head/Left_Head/Right_Body/Left_Body/Back_Body)
  • Death
Number of characters: 3;
  • Fur_full: 16.2k vertices (LOD1 - 12.2k, LOD2 - 8.5k, LOD3 - 4.6k);
  • No_Fur: 3.2k vertices (LOD1 - 0.9k, LOD2 - 10.6k, LOD3 - 0.25k);
Number of Materials and Material Instances: 3x Master Materials, 21x Material Instances;
Number of Textures:
  • Body: 4x 4k textures (2x Albedo, Normal, ORM);
  • Eye: 1x 1k Albedo;
  • Fur: 6x 4k/2k textures (Alpha, Root, Normal), 1x 512 Normal;
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