- Версия Unreal Engine
- 5.1
Key Features
Advanced Driving & Physics- Fully Replicated for Multiplayer
- Skeletal Mesh Based with Chaos Vehicle Physics
- Fully Rigged Skeleton with individual bones for:
- Front & Rear Wheels
- Handlebars & Front Forks
- Swingarm & Chain
- Kickstand
- Real-World Physics with automatic leaning/banking mechanics based on speed and turning angle.
- Dynamic Suspension (Visible compression on forks and rear shock).
Immersive Features
- Functional Handlebars linked to steering input.
- Instrument Cluster with functional Odometer/RPM Gauges.
- Complete Lighting System (Headlight, Brake Lights, Turn Indicators).
- Audio Suite including engine revs, idling, and tire skids.
- Particle Effects (Tire Smoke, Exhaust fumes, Skid Marks).
Performance & Optimization
- "Smart Actor" System (near-zero cost when idle)
- Instanced & Dynamic Meshes for Performance
- Hand-Made LODs
Technical details
Number of Unique Meshes: 5 master static meshes, Road Bike: 28 Static Meshes, 1 Skeletal MeshVertex Count: Master: 4 to 100, Road Bike: 156 to 63,900
Collision: Yes, Custom/Automatically Generated
LODs: Yes, made by hand
Number of LODs: LOD0 to 489
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No, Custom skeleton
If rigged to the Epic or MetaHumans skeleton, IK Bones are included: NO/0
Number of Characters: NO/0
Vertex Counts of Characters: NO/0
Animated: NO/0
Number of Animations: NO/0
Animation Types: NO/0
Number of Materials and Material Instances: Master: 14 Materials, 4 Material Functions, 4 Material Instances, Road Bike: 6 Material Instances
Number of Textures: Master: 15, Road Bike: 19
Texture Resolutions: 32 to 4k(most textures)



