
- Версия Unreal Engine
- 5.1
This plugin allows you to easily integrate an easy-to-use replay system into your project.
It has an events system that allows you to store 11 different data types as meta-data.
It simplifies the recording, playing, and listing of replays.
It has minimal impact on performance especially if it's being used on an SSD where there is virtually no impact on performance.
It can also be used to test network replication.
Technical Details
Features:- Documented for easy setup.
- Extensively commented blueprint nodes.
- Fully capable of Recording, Playing, and listing saved replays.
- Events system with meta-data support
- Works in the editor
- ReplaySytem(Runtime)
Number of C++ Classes:12
Network Replicated: Yes
Supported Development Platforms: Mac, Windows, Linux
Supported Target Build Platforms: Mac, Windows, Linux