
Main Features
This asset is made using a combination of material functions, Niagara systems, and a master blueprint component. It is lightweight (<45MB including example content) and works with flesh, fabric, humans, monsters, aliens, animals!Eight-Layer Decomposition System with Fabric Awareness
(40 additional material parameters are exposed)
- Darkening/Decay
- Pre-Wound Staining
- Wound Growth
- Wound Edge Growth
- Wrinkling of the skin and creasing of the fabric
- Roughness changes based on wounds, stains, and base layer
- Hue/Wound Discolouration
- Opacity Fade Out
Three-Layer Niagara Particle System
- Vertex-Animated, sculpted, high-resolution mesh-maggots (400-12 triangles)
- High-Quality Fly Sprite
- High-Quality Special Decay Effect
- Controlled directly via the BP_Decay component, with seven exposed particle parameters to suit your requirements
BP_Decay - Blueprint Component
47 parameters allowing you to control
- This component can be added to any blueprint and can be activated by calling the Begin Decay event, no additional code is required
- Non-destructive, light-weight
Technical Details
Relies on Niagara features included in 4.26+ above, this asset is not backward compatible, sorry!Material Technical Stats:
4 texture sample slots (for world-aligned material functions)
132 additional material instructions
Type of Emitters: 1 Niagara System, 3 Emitters (1 CPU, 2 GPU)
Number of Unique Effects: 1 Niagara Decomposition system
LODs: (Yes)
Number of Materials: 1 Master Decay Material Function, 10 Material Functions for the Decay System, 5 Particle Master Materials, 1 Unique Decomposition Decal (Additional example materials included)
Number of Textures: 17
Number of Blueprints: 1 blueprint component (+ 5 examples)
Number of Unique Meshes: 1 Vertex Animated Maggot