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V.I.P 5.3 Plugins Real Time Import/Export v3.32

Real Time Import/Export
Версия Unreal Engine
5.3
It is possible to import sound files (wav) and image files (PNG,JPG,BMP) with this plugin. Since version 1.5 it is also possible to import meshes (OBJ, FBX). The import works in realtime and without the editor. So in a running game. Textures and sounds are cached in RAM. Since version 1.6 you can also export things. Currently it is possible to export TextureRenderTarget2d in bytes (BMP,PNG,JPEG). This plugin does not use a third party library. This means that there are no problems with installations or licenses. Android and IOS support since version 2.0.
No special deals. Buy the plugin if you need it. My prices are low all year round.
Nativization may cause problems and should be disabled in BPs that use this plugin.

Demo Download (Windows 64 .exe. ~180MB) and Videos
Demo Project 4.18 , 4.24 or higher (Requires this and Webcommunication Plugin.)
Demo Project 4.23 , 4.24 or higher (Requires this Plugin in Version >=2.7), 4.25 or higher (Requires this Plugin in Version >=3.3)
I offer here many other plugins to download files in-game (Webserver, FTP, TCP).

Changelog (4.24, 4.25, 4.26)
  • (01/29/2021) Version 2.5: OBJ import now recognizes 17 different texture types (Diffuse, Normal, Specular ...). It is now possible to stream wav files.
  • (05/04/2021) Version 2.6: Texture2D export added.
  • (05/24/2021) Version 2.7: Ogg (Vorbis) support added. "Create Sound" Nodes added to use sound files with UE4 sound functions (Not 100% of all UE4 sound functions can be used). When importing textures, you can now choose the compression type.
  • (06/29/2021) Version 2.8: Bugfix: Some variables had no default values which could lead to problems with mesh import.
Changelog (4.25, 4.26, 4.27)
  • (10/18/2021) Version 2.9: Bugfix: OBJ files with negative line values caused a crash. These can now be imported.
  • (11/16/2021) Version 3.0: Fbx import*². MipMap function removed. Instead, there is now a checkbox that can be used to automatically create MipMaps under certain conditions.
  • (12/06/2021) Version 3.1: FBX version 7.5 and 7.6 can now also be imported.
  • (01/14/2022) Version 3.2: Bugfix: Memory leak when loading/removing textures.
  • (01/26/2022) Version 3.3: Added new event (EnvelopeValue). With this you can visualize sounds.
  • (02/24/2022) Version 3.4: STL import. Added new function "getImageColors". With this you can read pixels of an image as RGBA values.

Technical Details​

  • Import and Play wav and ogg Files. Stream wav Files*
  • Import PNG,JPG and BMP Files and add it to Materials
  • Import OBJ, FBX*² and STL Files
  • Export TextureRenderTarget2D and Texture2D to Bytes (BMP,PNG,JPEG)
  • Different directory and file blueprint nodes
  • Include C++ Source for C++ Projects
  • Documentation
Автор
Lucifer
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Последние обновления

  1. Update to 5.3 v3.32

    Update to 5.3 v3.32
  2. Update to 5.1 v3.20

    Update to 5.1 v3.20
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