
- Версия Unreal Engine
- 5.5
Version 2 is live! Update notes:
- Removed "Invert Child Meshes" option as it was a choppy solution to generate PCG on sides and implemented "Vertical Mesh Amount" so you can now generate additional separate child meshes along the XY axis of parent meshes for cases like ivy, vines, and roots on a parent mesh.
- Updated blueprint and PCG graph have been saved as "v2" so it shouldn't overwrite the previous version if you purchased it before the update.
- Hovering mouse over parameters now have short descriptions
- Grabbing latest update won't override previous version if you purchased before the update. Saved as a "v2" blueprint.
_________________________________________________________________
Features:
- Dynamically swapping out a parent mesh by dragging/dropping
- Add/remove and dynamically swapping out child mesh arrays generating on parent mesh
- Parameters controlling PCG generated child mesh falloff amount and pruning
- Toggles of absolute scaling child mesh and inverting them on parent mesh
- Break PCG link and separate parent and child meshes with associated materials for conversing to static meshes.
Disclaimer:
- Plugins "PCG" and "PCGGeometryScriptInterop" must be checked on for this Blueprint (how-to in Blueprint Guide doc)
- If child mesh PCG isn’t functioning right away, don’t worry! Just need to reconnect it - this is a one time reconnect, it’ll always work going forward (link to 1 minute clip of how to reconnect in Blueprint Guide)
- File download size is nearly 1.8GB due to sample meshes and associated textures. They are not part of the actual blueprint other than placeholder visual representation of it's capabilities. Feel free to delete the placeholders once you swap in your assets.