• Доступ к сайту с VPN ограничен. Ваш аккаунт может быть забанен. Access to the site with a VPN is limited. Your account may be banned.

V.I.P 4.24 Envir Procedural Foliage Placement Tool 4.24

Procedural Foliage Placement Tool
Версия Unreal Engine
4.24
The Procedural Foliage Placement Tool lets you populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height, obstacle avoidance, and 8 different spawning methods. Spawn 3 types of entities - meshes, instanced static meshes, and blueprint actor classes (any).

TRAILER

Spawning Methods:
  • Random Location - spawns foliage at random locations in the volume
  • Organic Clusters - spawns clusters of foliage, where each entity spawns near the previous entity with a random offset
  • Clusters around actor - spawns foliage around your specified actors
  • Along spline actors - spawns foliage along an actor's spline component
  • Random patches - Spawns foliage in a uniform patch pattern inside the volume
  • Grid Distribution - spawns foliage in a strict grid distribution inside the volume
  • Spawn on Spawn Zones - spawns foliage only inside the specified Spawn Zones (volumes assigned by the dev)
  • Hierarchical Clusters - spawns foliage in a hierarchy giving a more logical distribution
All methods above respect slope and height restrictions and have obstacle avoidance.

Bonus:
  • Advanced Landscape Auto Material - auto material that blends layers by height and slope. It also spawns foliage in all layers.
  • River Tool - Spline-based river tool.
Technical Details
Included Blueprints:
  • Procedural Foliage Placement Tool - main tool that allows you to spawn your foliage in your scene
  • Align Landscape - lets you flatten a specific area of your landscape quickly
  • River - Lets you carve out your landscape to create a river
  • Simple Path - Creates a path in your landscape
  • Translucent Water - creates a lake or ocean plane in your scene (Epic)
  • Spawn Zone - volume that specifies where to spawn your foliage based on the spawn method
  • No Spawn Zone - lets you exclude an area from any foliage spawning
  • Toggle Entity Types - lets you switch between actors in your scene and Instanced Static Meshes
  • Changing Tree - sample actor blueprint that changes material color when the Player gets near
  • Show Widget - shows a generic message in the viewport
  • Teleport - teleports Player to a specified location
  • Actor Bounds - show the actor bounds easily
  • Height Helper - lets you visually check a specific height in your scene
Author
Lucifer
Downloads
1
Views
251
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from Lucifer

Top