![Procedural City Creator Tools [Interactive]](https://cdn1.epicgames.com/ue/product/Screenshot/Sans%20titre35-gigapixel-lines-scale-100x-1920x1080-c6922594854dbb6447f81e23f79df0ed.jpeg)
- Версия Unreal Engine
- 5.4
Our Procedural City Creator aka PCC is complete suite of tools for generating ultra realistic city environments using your own assets, for instance like the Matrix Awakens city. PCC features several tool for generating road newtork, road props, river, real world buildings shape and more. Because PCC is multi process generation, it allows you to design, tweak and customize each stage of the generation without loosing any artistic control and do not requires crazy power processing.
- PCC allows you to use your premade building meshes like from Kitbash or generate a full building from your modular meshes like from Quixel using its built-in Grammar based Procedural Building Generator and by allowing to mix premade and procedurally generated buildings as you wish.
- PCC supports car parking generation and Props spawning in any arbritrary area to give detail to your city, from small to big scale. On top of that all PCC modules can be used in standalone mode to quickly generate small portion of environment or any hero space, making it versatile in most case.
- PCC is heavly optimized to generate city using instanced Static Mesh component out of box, allowing for massive boost in perfomance in case of Nanite, Virtual Shadows maps and Lumen both Hardware and Software. Also PCC has built in editor widget for further optimisation and to automatically regroup generated actors into Data Layers allowing to create enourmus cities without having to suffer from performance issue in editor.
Technical Details
Features:- Generate a true scale and optimised cities in minutes
- Full and detailled documentation and videos tutorials
- Full Artistic control
- Use your own assets
- Advanced City Spawning
- Each modules can be used in standalone mode and independently of each other
- Multi stage generation
- Design any buildings shape
- Grammar based Building generations
Number of Blueprints: 20 cores blueprints included
Number of Meshes: 601
Number of Textures: 155
Number of Materials: 134
Supported Development Platforms: All Unreal supported developpment platforms