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V.I.P 4.26 Envir Post-Soviet World 4.26

Post-Soviet World

Walls, windows, doors, roofs, staircases, railings, hedges, balcony pieces, street lamps, and other props (like pipes, furniture, antennas, satellite dishes, etc.) are presented in different variations so there is no limit to your creativity.
The architecture is mostly Russian and Eastern European.




Technical Details​

Features:

  • Most of the assets have Vertex Paint options
  • Detailed and carefully textured modular assets
  • A landscape with a multi-layered Landscape Material and customizable tessellation.
  • Modular meshes and prefabs
  • Interchangeable PBR Materials
  • Game-ready environment


Number of Unique Meshes: 306
Collision: Yes, custom and automatically generated.
Vertex Count: 10-20k triangles on average (60+fps in 2k resolution on an average machine)
LODs: generated inside Unreal Engine 4 with custom settings.
Number of Materials and Material Instances: 381
Number of Textures: 742
Texture Resolutions: 256x256 - 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes

Technical Details​

Technical Details​

Features:

  • Most of the assets have Vertex Paint options
  • Detailed and carefully textured modular assets
  • A landscape with a multi-layered Landscape Material and customizable tessellation.
  • Modular meshes and prefabs
  • Interchangeable PBR Materials
  • Game-ready environment


Number of Unique Meshes: 306
Collision: Yes, custom and automatically generated.
Vertex Count: 10-20k triangles on average (60+fps in 2k resolution on an average machine)
LODs: generated inside Unreal Engine 4 with custom settings.
Number of Materials and Material Instances: 381
Number of Textures: 742
Texture Resolutions: 256x256 - 4096x4096
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Lucifer
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