
- Версия Unreal Engine
- 5.1
This environment captures the grim reality of a city devastated by war. Perfect for post-apocalyptic/war themed games and cinematic projects that evoke tension, horror, and survival in a desolate urban landscape.
Important:
-Some meshes have a very high poly count and are only meant to be used with Nanite.
-Large objects, such as buildings, are only available as blueprints. This approach optimizes their performance with Nanite and facilitates modifications to generate more variations.
-Blueprints with too many objects can have poor performance, besides affecting the FPS, it's slow even to drag them through the map. To address this issue I created an optimized version of each blueprint, you can find them in the Blueprints/LevelInstances folder (The original ones are in the Blueprints folder).
Technical Details
Number of Unique Meshes: 62Collision: (Yes, automatically generated)
Vertex Count: Up to hundreds of thousands
LODs: (No)
Number of Materials and Material Instances: 48
Number of Textures: 114
Texture Resolutions: Up to 4k