
- Версия Unreal Engine
- 5.1
there is no need to open 3D modeling software for pivot position tweaking.
Videos:
Pivot Tool Pre-1.0 Preview
Pivot Tool 1.0 - Bake actor pivot offset to static mesh
Pivot Tool 1.0.2 - Freeze Rotation
Supprot:
Discord
Support thread
Technical Details
List of Features:
• Modify and bake mesh pivot point inside Unreal Editor, useful for reusing existing assets or testing pivot placement of modular meshes.
• Bake both mesh pivot location and rotation while preserving physics collision and sockets data
• Bake pivot change to current mesh or duplicated mesh
• 27 pivot presets for quick and easy pivot setting, organized in 4 groups (center/face/corner/edge) with intuitive UI.
• Apply pivot preset by actor bounding box or by mesh vertexes.
• Apply pivot preset temporarily or auto save the change.
• Ability to apply pivot preset to selected actors as one group or individually
• Use Vertex Mode to snap pivot point to mesh vertexes while applying pivot preset
• Save temporary pivot placement (Alt + Middle mouse) with one button click
• Quickly reset actor pivot offset
• Copy pivot from one actor and paste into as many actors as selected
Modules:
• PivotTool (Editor)
Videos:
Pivot Tool Pre-1.0 Preview
Pivot Tool 1.0 - Bake actor pivot offset to static mesh
Pivot Tool 1.0.2 - Freeze Rotation
Supprot:
Discord
Support thread
Technical Details
List of Features:
• Modify and bake mesh pivot point inside Unreal Editor, useful for reusing existing assets or testing pivot placement of modular meshes.
• Bake both mesh pivot location and rotation while preserving physics collision and sockets data
• Bake pivot change to current mesh or duplicated mesh
• 27 pivot presets for quick and easy pivot setting, organized in 4 groups (center/face/corner/edge) with intuitive UI.
• Apply pivot preset by actor bounding box or by mesh vertexes.
• Apply pivot preset temporarily or auto save the change.
• Ability to apply pivot preset to selected actors as one group or individually
• Use Vertex Mode to snap pivot point to mesh vertexes while applying pivot preset
• Save temporary pivot placement (Alt + Middle mouse) with one button click
• Quickly reset actor pivot offset
• Copy pivot from one actor and paste into as many actors as selected
Modules:
• PivotTool (Editor)