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Coin 5.1 Envir ‌‌‍‍‎ Pine forest - Photogrammetry based High poly Biome 5.1+

Pine forest - Photogrammetry based High poly Biome
Версия Unreal Engine
5.1
This is a comprehensive pack of 95 assets done from photogrammetry on really high-resolution camera and sharpest lens. Tile able materials especially are sharp.

In this particular biome i placed detail for the trees as a priority, so please consider that 5.1 version runs at 20-30FPS for RTX 3090 at 2560x1440

Completely procedural - consists of 4 LGT layers and 3 procedural volumes ( Birch , Akacia, Snag ). No hand placing at all!
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Al the assets were done from my own photogrammetry - including grass scans, trunks, tile able, logs - everything.

Naming convention is :
_D.png - base color , _N.png - LOD03 Normal , N_LOD00-02 - respectively to mesh name, RHA.png - Roughness, Height, AO in their respective channels.

1675526382663
1675526367825

Technical Details​

Features: (Please include a full, comprehensive list of the features of the product)
  • 4 landscape grass types
  • 16 pine meshes ( 11 highpoly, 5 midpoly )
  • 11 grass types ( plus variations )
  • Soil decorations
  • Procedural foliage spawner volumes for pines and snags.
  • Not animated ( please take note ) , intended to be used static.
Number of Unique Meshes: 111
Number of textures: 269
Collision: Automatically generated + hand placed primitives
Vertex Count: 650k per highpoly tree , 500k per highpoly snag, 2-15 k for smaller lowpoly trees, lowpoly snag. grass - 400-700 tris.
LODs: Yes ( automatic + billboards )
Number of Materials and Material Instances: 45
Number of Textures: 45
Texture Resolutions: 1k , 2k , 4k , 8k
  • 1675526367825.png
    1675526367825.png
    2.5 MB · Просмотры: 218
  • 1675526382663.png
    1675526382663.png
    3.4 MB · Просмотры: 213
Автор
Lucifer
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