V.I.P 5.7 5.6 Plugins Paint decals like foliage, with spray, paths, and region fill for total control! v3.1.7

Paint decals like foliage, with spray, paths, and region fill for total control!
Версия Unreal Engine
5.7

🆕 New in v3.1.7

  • Region Fill → Define decal areas using Add (blue) and Subtract (orange) regions drawn directly in the viewport. Generate decals inside complex shapes with multiple loops, hole-cutting, density control, clustering, boundary padding, and seed-based repeatability. Fully integrated with material slots, overdraw gates, grouping, and object filtering.
  • Object Filtering → Paint decals only where you want. Add any actor, instanced level or tag groups to a live filter list, switch between Avoid Listed and Only Listed modes, and fine-tune the allowed area with adjustable padding. Deleted or renamed actors auto-purge from the list for a seamless workflow.
  • Added Debug | Overdraw tools → visualize decal stack density with a live heat-map grid, adjustable cell size and thresholds, plus soft and hard gating modes to warn or prevent excessive stacking.
  • Spray Paint Mode → is a new paint mode that drops a one-click burst of randomized decals within your brush radius. Choose between Ring for rim based placement and Poisson (blue-noise) distributions for fast, natural-looking sprays.
  • UI Focus Material Only → Toggle switch to display only tag filters and material slots for an uncluttered UI.
  • HUD Overlay → Viewport display of current slot, tags, weight, brush radius, and mode currently being used.
  • Per-Slot Max Spawns → Limit decals per material in a single stroke for tighter control.
  • Performance & workflow tweaks for smoother painting and cleaner feedback.




🎨 Key Features

  • Brush-based painting → Adjustable radius, spacing, scatter, and density.
  • Live viewport previews → Ghost decals, brush rings, and spacing guides.
  • Smart erasing → Shift + LMB removes decals within the brush radius.
  • Randomization controls → Scale, rotation, and weighted materials for natural results.
  • Height, slope & edge filters → Precise control over where decals appear.
  • Overlap prevention & limits → Avoid stacking and set per-stroke or total caps.
  • Projection axis selector (X/Y/Z) → Perfect for floor, wall, or ceiling alignment.
  • Grouping system → Auto-organize decals under group actors for a clean Outliner.
  • Config management → Save, reload, or reset brush settings instantly.
🏷️ Tagging, Grouping & Shuffle Tools

  • Tagging System → Assign tags per material slot for quick filtering and organization.
  • Grouping by Tags → Automatically organizes decals in the Outliner using Active or Forced Tag modes.
  • Shuffle & Normalize → Randomize tag weights for natural, non-repetitive results.
  • Auto-Naming Slots → Material slots inherit names from their assigned decals — rename or sort alphabetically anytime.
🧭 Precision Placement Tools

  • Angle Snap (Alt) → Clean, repeatable path runs with user-defined angle steps.
  • Vertex Magnet Snap (V) → Snaps path endpoints to nearest mesh vertex — great for edges.
  • Anchor Options → 9 anchor points for stable scaling and consistent projection.
  • Path Layouts → Fit modes (Spacing, Stretch, Even Count), multi-lane stamping, and jitter controls.
  • Anchor Scaling → Pin decals by center, side, or edge for directional control.
  • Binary Rotation & Scale → Alternate between two defined values (e.g. ±90°, ±1) for structured randomness.
📊 Optimization & Feedback

  • Decal Counter → Displays accurate totals per level or sub-level.
  • Hidden Surface Toggle → Allow placement on hidden actors for debugging or previewing.
  • Sorting Order → Per-material control over overlapping decals.
  • Max Scene & Stroke Limits → Fine-tune performance and output.
💡 Why Xdecal Painter?

  • Paint dozens of decals in seconds.
  • Stay organized with automatic grouping and tagging.
  • Achieve natural, varied results effortlessly.
  • Built by and for environment artists, level designers, and tech artists who value speed and control.
💥 Pro Tip

Pair Xdecal Painter with the Xdecal Tri-Projection Material for perfect, non-stretching decals across complex surfaces — an unbeatable combo for realistic environments.




Technical details​

Tools & Plugins
--------------------
Features:
- Paint decals directly in the viewport (like Foliage tool)
- Brush: radius, spacing (adaptive), density/scatter/falloff
- Height/Slope/Edge filters; overlap prevention
- Ghost preview, filled brush ring
- Erase mode (Shift+LMB), distance/spacing gate
- Group parenting to Outliner actor
- Shortcuts: [ / ] radius, Ctrl/Shift+Mouse Wheel
- Bonus: Decal Sniffer (find/select nearby decals)
Code Modules:
- XdecalPainter (Editor)
Number of Blueprints:
- 0
Number of C++ Classes:
- 3 (Module, Editor Mode, Settings)
Network Replicated:
- No (Editor-only tool)
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
- Linux: Yes
Supported Target Build Platforms:
- Not applicable (Editor-only; no runtime dependency in packaged builds)
Documentation Link:
- XDecalPainter_Help
Important/Additional Notes:
- Unreal Engine 5.6+ (tested on 5.6)
- Editor-only plugin; does not need to be enabled for packaged games
- Compatible with default Decal Actors and standard UE workflows
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Lucifer
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