
- Версия Unreal Engine
- 4.26
Ork Rogue completely ready-made model for any of your games
Will look good in all game
Weapon has a separate mesh and is connected to the character through a blueprint
7(With Weapon) uv set 4096x4096 (Down to 1024x1024)
Body ( 4096x4096 )
Top ( 4096x4096 )
Bot ( 4096x4096 )
Weapon ( 4096x4096 )
Head ( 4096x4096 )
Beard ( 1024x1024 )
Eye ( 512x512 )
In the model it is desirable to use a shader with a two-sided display of polygons
Characters:
Vertex 42634
Tris 65665
Weapon :
Vertex 714
Tris 1218
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: 0
Animation types ( No ):
Number of characters: 1
Vertex counts of characters: 42634
Number of Materials and Material Instances: 9
Number of Textures: 34
Texture Resolutions: 4096x4096, 1024x1024, 512x512
Will look good in all game
Weapon has a separate mesh and is connected to the character through a blueprint
7(With Weapon) uv set 4096x4096 (Down to 1024x1024)
Body ( 4096x4096 )
Top ( 4096x4096 )
Bot ( 4096x4096 )
Weapon ( 4096x4096 )
Head ( 4096x4096 )
Beard ( 1024x1024 )
Eye ( 512x512 )
In the model it is desirable to use a shader with a two-sided display of polygons
Characters:
Vertex 42634
Tris 65665
Weapon :
Vertex 714
Tris 1218
Technical Details
Rigged: (Yes)Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: 0
Animation types ( No ):
Number of characters: 1
Vertex counts of characters: 42634
Number of Materials and Material Instances: 9
Number of Textures: 34
Texture Resolutions: 4096x4096, 1024x1024, 512x512