
- Версия Unreal Engine
- 5.2

NEW: OpenLand Deform Toolkit - Create UE5 Ready Trails, FootPrints & Dynamic FX
Spline based RVT road system
Landscape Decals Support
Super Simple Virtual Heightfield Mesh Setup
Super Simple Runtime Virtual Texture (RVT) Setup
Add Support for UE5 World Partition
Megascan Texture Integration (With UE5 Support)
Unpack UE5 Megascan ORD Textures in Onc-Click
No More Texture Repetition / Tiling Issues
Multiple Biomes / Auto Layers
Displacements & Planar Mapping
Procedural Smart Masks
Parallax Painting
Optimized to run well on Mobile
Technical Details
Features:
3 layer auto material based on the slope.
height based top/snow layer
supports mobile platforms
paint above 4 layers individually
parallax paint support to get depth based on heightmaps
customize textures & settings in realtime
a paintable sand layer
additional 2 layers which you can add textures & paint
Tile reduction with distance-based LOD texturing & noise-based color variations
automatic grass(or any static mesh) spawning system
procedural puddle system which works with any texture
manually remove the grass with a paint layer
built-in support for Unreal Engine's landmass plugin
specular & roughness controlling for landscapes
various options to improve performance
clean & modular master material
lightweight (20MB for the core)