
- Версия Unreal Engine
- 4.24



Open world based on three different scenes from each other:
- 1: Aesthetics based on high mountains in rural areas. Fir Trees, cedrus, pine and other trees are typical
- 2: Contaminated area or invaded by some external component which makes the vegetation suitable for mystery scenes of all kinds
- 3: Atmosphere with lots of pine, trees in the area with arable almond trees.
All objects are made with photogrammetry. Moss, drywater, and terrain paint are paintables from Vertex paint. Rocks extracted from a quarry.
All objects have a correct optimization for video games, arch-viz and VR
Technical Details
Features:
- Collision interactive (Off by default)
- Automatic Grass
- Tesellation and Displacement Map acording to distance
- Procedural Foliage
- Alpha Brushes for sculpt landscape
- 1 Landscape Material with 10 layers. Slope based
- Trees: 98
- Plants: 110
- Deadtrees and Tree Stumps: 46
- Rocks quarry photogrammetry: 18
- Rocks basics and others photogrammetry: 18
- Cliffs: 18
- House abandoned old stone: 30
- Others (Power Pole, leaves pine): 7
- Blueprints Splines: 4 Cliffs, Power Pole, Water and 2 Mountain Walls.
- Vertex Paint based in 4 layers
- Grunge option in all objects, not in foliage
- 2 Level sample
Blueprints:27
Collision:Yes, custom and automatically generated
Vertex Count:156 triangles to 63.252(Power Pole)
LODs:Yes, 3 To 5 usually. Billboards in almost all foliage and some other meshes.
Materials:10 Materials (1 Landscape), 3 Functions Material, and 1 Parameter Collection
Material Instances:428 (5 Landscape)
Number of Textures:499 (69 Landscape)
Texture Resolutions:256x256 to 8192x8192(Cliffs)
Supported Development Platforms:
Windows:Yes
Mac:No
Documentation:1 illustrative file inside the project
Important/Additional Notes:PC I-4790K 32Gb Ram and GTX 970: 30 to 45 FPS in full level (not optimiced for games)