• Доступ к сайту с VPN ограничен. Ваш аккаунт может быть забанен. Access to the site with a VPN is limited. Your account may be banned.

Coin 5.5 BP ‌‌‍‍‎ Open World Locomotion System v1.10.0.0

v1.10.0.0
v1.8.1.0
The new update for OWL is now available. This will probably be the last major update, at least for a while.

The Animation Data Asset (Mannequin_DA) has been permanently removed. All variables have been moved to their respective components and Ragdoll montages have been moved to the Base Component. IK_Data in UE4 have been moved to Base AnimBP.

Added new features for swimming:
You can now swim on the surface or dive underwater using the camera or input keys.
The Swimming component now detects if a character is underwater.
The character model now moves with the waves while swimming on the surface (this feature only works with the Unreal Engine Water plugin and in bodies of water created by this plugin).
The character will now stop when hitting an obstacle in the water, instead of trying to swim through it.
Added new animations for swimming.

Ragdoll will now react to the water volume.

Added a Climb Down function.
Added an option to automatically Climb Down when crouching.
Added an option to disable climbing when underwater.
Starting a climb while swimming should now be easier.
The character will no longer zero it's velocity after Mantle if the movement key is pressed. This will remove the short pause that is especially noticeable after the Step Up animation.
Fixed an issue where the Mantle would not start if an obstacle was encountered within 0-10 units of the bottom of the capsule due to incorrect settings.

Sprinting has been reworked. You can now enable sprinting for different locomotion states such as climbing and gliding in the Base Component. (No new animations for them, climbing animations are just sped up)
Сверху