
- Версия Unreal Engine
- 5.0
Open Logic includes a custom graph editor that you can integrate either in-editor or in-game.
Create custom nodes with behavior that fits your needs! (Quest Editor, Conversation Editor, AI...)
Execute a Graph in runtime.
Can be used for production or prototyping.
Last Update
(October 12th 2022)Technical Details
* the Editor is developed in Blueprint. Runtime Actor Component is developed in C++.Features:
- Customizable Nodes with custom behaviors
- Powerful API
- No C++ knowledge required (Full BP support)
- Supports localization
- Works with UE5
- Multiplayer ready (Actor Component)
- Conditional, Loops & Latent tasks are supported
- in editor / in game integration
- And more!
Code Module:
- OpenLogic [Runtime]
- OpenLogicDev [Editor]
- OpenLogicFactory [Editor]
Number of Blueprints: 31
Number of C++ Classes: 19
Network Replicated: Yes [Actor Component]