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V.I.P 5.5 Plugins Ninja Combat v3.1.6

Ninja Combat
Версия Unreal Engine
5.5
Highlights
  • Multiple core GAS-related objects for Combat: Attribute Sets, Gameplay Effects, Gameplay Abilities and Tasks.
  • Interface-driven approach to all components in the system. Extend or replace them as you need.
  • Attacks are integrated with Motion Warping, which may provide that "combat stickiness" feel.
  • Combos are driven using Unreal Engine's State Trees.
  • A Replicated Actor Pool for Projectiles, Cast Actors, etc.
  • Opportunity Attack framework, for backstabs, parry, etc.

Technical Details​

Technical Details
  • A framework (not a template) to help you with your combat systems.
  • Built using the Gameplay Ability System and other Unreal Engine systems such as the Gameplay Targeting System, Gameplay State Trees, Motion Warping and the Physical Animation Component.
  • Animation-driven, very modular, highly extensible.
  • Fully written in C++, exposed to Blueprints whenever applicable.

Code Modules
  • NinjaCombat: runtime, the core functionality.
  • NinjaCombatActorPool: runtime, the replicated actor pool.
  • NinjaCombatInventory: runtime, optional integration with the Ninja Inventory.
  • NinjaCombatUI: runtime, widgets and UI-related objects for the Combat System.

Additional Details
  • Number of C++ Classes: ~100
  • Network Replicated: (Yes/No): Yes
Автор
Lucifer
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6
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270
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Последние обновления

  1. v3.1.6

    v3.1.6
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