Elevate your Unreal Engine projects with the
Niagara LiDAR Point Cloud Plugin, a powerful tool that seamlessly integrates LiDAR point cloud data into the Niagara visual effects system. Unlock the potential of immersive, data-driven VFX by harnessing real-world LiDAR scans within your simulations.
Key Features
Niagara Data Interface for LiDAR Point Clouds
Access and manipulate
ULidarPointCloud assets within Niagara systems for dynamic and interactive effects using both GPU and CPU emitters.
GPU-Friendly Textures
Convert point cloud positions and colors into GPU-optimized textures, enabling high-performance rendering of large datasets. Easily generate these textures directly in the Unreal Editor.
Custom Functions
Retrieve point counts, specific point data, point cloud bounds and more.
Editor Integration
Seamlessly generate position and color textures using asset action utilities directly within the Unreal Editor.
Support for Large Datasets
Efficiently handle extensive LiDAR point clouds, ideal for simulations, architecture, and gaming projects. GPU emitters can manage up to 2 million points, while CPU emitters work best for datasets of up to 200,000 points.
User-Friendly Workflow
Designed with usability in mind, providing straightforward methods to incorporate point cloud data into your effects. Includes example maps for easy reference.
Use Cases
Environmental Simulations
Create realistic particle effects based on real-world terrain and structures, bringing natural environments to life.
Architectural Visualization
Enhance visualizations with accurate representations of scanned buildings and environments for immersive experiences.
Gaming Effects
Develop unique gameplay mechanics and visual effects that react to precise spatial data, adding interactivity and realism.