- Версия Unreal Engine
- 5.7
In order for these materials to work correctly, make sure to activate:
- Substrate Materials
- Substrate opaque material rough refraction
- Substrate translucent material rough refraction
- adaptive G-Buffer from project settings
- Ray-traced shadows
- Virtual textures
- (only to get shadows from the glass jars in the scene) activate Ray-traced shadow on translucent shaders by cvar r.RayTracing.Shadows.Translucency 1
Technical details
Number of Unique Meshes: 48Collision: Yes, automatically generated
LODs: No
Rigged: No
Rigged to Epic or MetaHumans Skeleton: No
Animated: No
Number of Materials: 9
Number of Material Instances: 22
Number of Textures: 66
Texture Resolutions: 64x64 to 8192x8192
Important/Additional Notes:
In order for these materials to work correctly, make sure to activate:- Substrate Materials
- Substrate opaque material rough refraction
- Substrate translucent material rough refraction
- Adaptive G-Buffer from project settings
- Ray-traced shadows
- Virtual textures
- (Only to get shadows from the glass jars in the scene) activate ray-traced shadows on translucent shaders via cvar r.RayTracing.Shadows.Translucency 1