V.I.P 5.7 Props My Oranges 5.7+

My Oranges
Версия Unreal Engine
5.7

In order for these materials to work correctly, make sure to activate:

  • Substrate Materials
  • Substrate opaque material rough refraction
  • Substrate translucent material rough refraction
  • adaptive G-Buffer from project settings
  • Ray-traced shadows
  • Virtual textures
  • (only to get shadows from the glass jars in the scene) activate Ray-traced shadow on translucent shaders by cvar r.RayTracing.Shadows.Translucency 1

Technical details​

Number of Unique Meshes: 48
Collision: Yes, automatically generated
LODs: No
Rigged: No
Rigged to Epic or MetaHumans Skeleton: No
Animated: No
Number of Materials: 9
Number of Material Instances: 22
Number of Textures: 66
Texture Resolutions: 64x64 to 8192x8192


Important/Additional Notes:​

In order for these materials to work correctly, make sure to activate:
  • Substrate Materials
  • Substrate opaque material rough refraction
  • Substrate translucent material rough refraction
  • Adaptive G-Buffer from project settings
  • Ray-traced shadows
  • Virtual textures
  • (Only to get shadows from the glass jars in the scene) activate ray-traced shadows on translucent shaders via cvar r.RayTracing.Shadows.Translucency 1
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Lucifer
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