
- Версия Unreal Engine
- 5.1
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- Added highres Nanite palm trunks and rocks
- Added procedural spawners
- Added sand & rock patches
- Added two more plant variations
- Added two more palm medium variations
- Added two extra ground layers bedrock & dirt
- Added firepit prop
- Added Nighttime lighting map
- Updated all assets to Nanite by default
- Updated landscape to 16k
- Updated material functions (MWcommon v1.3)
- Updated water materials and fx
- Updated example map
- Updated defaultengine.ini
- Updated asset names
- Updated landscape layer assignment and names
- Tweaked materials and textures
- Tweaked lighting and atmosphere
- Tweaked procedural grass types
- Fixed palm trunk UV seam
- Fixed blocky shadows on dune edges
- Removed PDO function
- Removed all LODs and imposters
- Removed LOD materials
- Removed old game template
------------------------------------------
- Added highres Nanite palm trunks and rocks
- Added procedural spawners
- Added sand & rock patches
- Added two more plant variations
- Added two more palm medium variations
- Added two extra ground layers bedrock & dirt
- Added firepit prop
- Added Nighttime lighting map
- Updated all assets to Nanite by default
- Updated landscape to 16k
- Updated material functions (MWcommon v1.3)
- Updated water materials and fx
- Updated example map
- Updated defaultengine.ini
- Updated asset names
- Updated landscape layer assignment and names
- Tweaked materials and textures
- Tweaked lighting and atmosphere
- Tweaked procedural grass types
- Fixed palm trunk UV seam
- Fixed blocky shadows on dune edges
- Removed PDO function
- Removed all LODs and imposters
- Removed LOD materials
- Removed old game template
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VERSIONS:
- V2.0.0 is available in UE5 versions 5.10 and above
- V1.2.0 is available in UE5 versions 5.00
- V1.1.0 is available in UE4 versions 4.23 to 4.27
Texture Size: The majority of assets use 4k base color, normal, and utility textures
Collision: Yes (automatically generated)
Nanite Triangle Count: 1 million (palms) 1-2 million (rocks/debris), 4000-200 (plants)
LODs: None (Nanite fallback)
Lightmap Support: No
Number of Meshes: 71
Number of Materials and Material Instances: 104
Number of Textures: 95