
- Версия Unreal Engine
- 5.5
Main features
- unlimited number of independent "Secondary Worlds";
- any standard UE5 Level/UMAP is compatible as-is with the plugin;
- the standard UE5 network-replication for multi-player games is supported on the Main World (Secondary Worlds are not replicated);
- the local player can be moved between Worlds (supporting also customizable visual transition effects - see video);
- actors can be transferred between Worlds;
- Worlds can be independently ticked, also when not shown in the viewport;
- asynchronous loading of Level/UMAP files;
- all the features are available from both Blueprints and C++.
Technical details
Features
- unlimited number of independent "Secondary Worlds";
- any standard UE5 Level/UMAP is compatible as-is with the plugin;
- the standard UE5 network-replication for multi-player games is supported on the Main World (Secondary Worlds are not replicated);
- the local player can be moved between Worlds (supporting also customizable visual transition effects - see video);
- actors can be transferred between Worlds;
- Worlds can be independently ticked, also when not shown in the viewport;
- asynchronous loading of Level/UMAP files;
- all the features are available from both Blueprints and C++.
Code Modules:
- MultiWorld - Runtime
Network Replicated: Compatible with multiplayer games. See detailed notes.
Supported Development Platforms: Windows, Mac.
Supported Target Build Platforms: All.
Documentation: Link.
Example Project: