- Версия Unreal Engine
- 5.1
MultiScreen for your games and applications. Adjust the position and size of the screen as you like.
Plugin converts up to 8 cameras or your actor output into customizable widget displays during runtime.
echnical Details
Features:- You can adjust the position and size of the viewport
- All settings using the widget and blueprints
- Using SplitScreen
- Easy screen settings
- Customizable widget displays
- Working Runtime and Editor
- Dynamic change size and position screens
- Sequencer support (Final image working, but not working custom rendering).
Note:
- Maximum screens (recommended) - 8 screens.
- If you add more than 8 screens, objects or symbols may disappear, not visible widget in screen, but all screens working.
- Screen space coordinates for each individual screen, screens touch and mouse inputs not working for all screens, only for one screen(If you can do this in a normal splitscreen, then this plugin will do it.). Widget working for all screens input.
- If you dynamically change the screens using animation, there may be a drawdown of frames on video cards of previous generations(solution when animation using console command r.ScreenPercentage 70 and r.TemporalAA.Upsampling 1. When animation end r.ScreenPercentage 100)
Technical Details:
Number of Blueprints: 3 Widgets, 2 Actors
Code Modules: MultiScreen (Runtime)
Number of C++ Classes: 1