
- Версия Unreal Engine
- 5.0
Features of this product
- Advanced full lobby solution
- Easy to work with and expand upon
- Work with best practice examples
- Easily customized to your needs
- Modular setup with base classes
- Manage your game modes with data tables
Advantages of this product
- Well optimized
- Well commented for easy understanding
- 100% blueprint
- Uses best practices for blueprint programming
- Modular setup with base classes
- Fully replicated
- Neatly organized project structure
- Save countless of hours and get started working on your gameplay right away!
This product includes
Bootscreen- Game bootscreen with animations (Placeholder so that you can make a bootscreen for your game)
- Host game (Define max amount of players, connection type)
- Join game (Server browser: Server name, Player count, Ping)
- Player profile menu (Saves the player profile to local save game)
- 3D menu example included
- Advanced settings widget
- Video settings (Display, Graphics qualities, Advanced graphics)
- Audio settings (Audio volumes and Audio quality)
- Control settings (Inputs)
- Dynamic Loading screens (Show data based on where you are loading into)
- Popups (Feedback handling, error handling etc.)
- Custom tooltip
- In game menu (Pause menu when player presses ESC: Continue, Leave game, In game settings menu, quit game)
- Multiplayer chat component
- Connected player list
- Ready up system (Can be disabled)
- Lobby status indicator
- Lobby launch event (Countdown till game launch when host launches the game)
- Game settings menu: Host can change game settings, clients can view them. Host can change the Game Mode, Map and Game/Match settings.
- Player Kick system
- Character customization (Skin, Hat) (Customizations get saved to local save game)
- Multiplayer chat (Built from a component)
- Lobby game settings can be managed through data tables
- Gameplay maps display the settings as set by the host in the lobby, gameplay logic can be programmed by you using these settings.
- Loads of handy practical examples
- Network optimized and overall optimized project, great as a base for your game
- Modular blueprint setup, with base classes where it makes sense so that you can reuse handy code
- Handy function library included
- Lots of base widget classes that can be reused throughout your game (Base button, Base option switcher, tooltip, popups etc.)
- Overall a lot of custom widgets
- Product makes use of all network necessary classes (GameMode, GameState, PlayerController, PlayerState, Character)
- Neatly organized project structure
- Fully replicated (Multiplayer ready)
- Seamless Travel enabled by default
Technical Details
Character included: Yes demo character included with 8 colorsCharacter Hat accessories included: Cone hat, Construction hat, Party hat, Viking hat
Number of Textures: 80
Number of Widget Blueprints: 37
Number of Blueprints: 22
Number of Datatables: 5
Number of Structures: 15
Number of maps included: 9 (Boot map, main menu map, lobby map, transition map, 5 demo gameplay maps)