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V.I.P 5.0 BP Multiplayer Blueprint Lobby Solution - By Kekdot 5.0 only

Multiplayer Blueprint Lobby Solution - By Kekdot
Версия Unreal Engine
5.0

Features of this product

  • Advanced full lobby solution
  • Easy to work with and expand upon
  • Work with best practice examples
  • Easily customized to your needs
  • Modular setup with base classes
  • Manage your game modes with data tables






Advantages of this product

  • Well optimized
  • Well commented for easy understanding
  • 100% blueprint
  • Uses best practices for blueprint programming
  • Modular setup with base classes
  • Fully replicated
  • Neatly organized project structure
  • Save countless of hours and get started working on your gameplay right away!






This product includes

Bootscreen

  • Game bootscreen with animations (Placeholder so that you can make a bootscreen for your game)
Main menu

  • Host game (Define max amount of players, connection type)
  • Join game (Server browser: Server name, Player count, Ping)
  • Player profile menu (Saves the player profile to local save game)
  • 3D menu example included
Advanced settings menu

  • Advanced settings widget
  • Video settings (Display, Graphics qualities, Advanced graphics)
  • Audio settings (Audio volumes and Audio quality)
  • Control settings (Inputs)
General

  • Dynamic Loading screens (Show data based on where you are loading into)
  • Popups (Feedback handling, error handling etc.)
  • Custom tooltip
  • In game menu (Pause menu when player presses ESC: Continue, Leave game, In game settings menu, quit game)
  • Multiplayer chat component
Lobby setup

  • Connected player list
  • Ready up system (Can be disabled)
  • Lobby status indicator
  • Lobby launch event (Countdown till game launch when host launches the game)
  • Game settings menu: Host can change game settings, clients can view them. Host can change the Game Mode, Map and Game/Match settings.
  • Player Kick system
  • Character customization (Skin, Hat) (Customizations get saved to local save game)
  • Multiplayer chat (Built from a component)
  • Lobby game settings can be managed through data tables
Gameplay

  • Gameplay maps display the settings as set by the host in the lobby, gameplay logic can be programmed by you using these settings.
Overall

  • Loads of handy practical examples
  • Network optimized and overall optimized project, great as a base for your game
  • Modular blueprint setup, with base classes where it makes sense so that you can reuse handy code
  • Handy function library included
  • Lots of base widget classes that can be reused throughout your game (Base button, Base option switcher, tooltip, popups etc.)
  • Overall a lot of custom widgets
  • Product makes use of all network necessary classes (GameMode, GameState, PlayerController, PlayerState, Character)
  • Neatly organized project structure
  • Fully replicated (Multiplayer ready)
  • Seamless Travel enabled by default


Technical Details​

Character included: Yes demo character included with 8 colors
Character Hat accessories included: Cone hat, Construction hat, Party hat, Viking hat
Number of Textures: 80
Number of Widget Blueprints: 37
Number of Blueprints: 22
Number of Datatables: 5
Number of Structures: 15
Number of maps included: 9 (Boot map, main menu map, lobby map, transition map, 5 demo gameplay maps)
Автор
Lucifer
Скачивания
9
Просмотры
620
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