
- Версия Unreal Engine
- 4.25
MultiPacker Redux is an Unreal Engine 4 Plugin editor for manipulating Textures and Baking Materials, Channel Packing or Generating SDF Masks; everything is done inside Unreal Engine.
It's an evolution on the basis on MultiPacker, better global performance 4k, the ability to work with Textures from outside the project.
-Channel Pack: An standard to save memory usage on Textures.
-SDF Masks: With a minimal texture footprint, gets incredible results.
-Bake Material: From a Selected Property Material bake the result to a Texture.
-Atlas Packing: Pack Multiple Textures on a Single Texture.
Why a new Plugin?
Future Plans for the Plugin: Google Docs
Technical Details
Information about the next update:
Features:
Number of C++ Classes: 2 (Public)
Network Replicated: Yes
Supported Development Platforms: Win64, Win32.
Supported Target Build Platforms: All
Project Example CustomEditor: CustomEditor Project made from BP v2 (4.23>)(Needs the Plugin installed)
How To Use the Plugin Editors: Google Docs
Documentation: Google Docs
Roadmap: GoogleDocs
It's an evolution on the basis on MultiPacker, better global performance 4k, the ability to work with Textures from outside the project.
-Channel Pack: An standard to save memory usage on Textures.
-SDF Masks: With a minimal texture footprint, gets incredible results.
-Bake Material: From a Selected Property Material bake the result to a Texture.
-Atlas Packing: Pack Multiple Textures on a Single Texture.
Why a new Plugin?
- The old MultiPacker needed a complete rewrite on the code, many parts of the editor are hard to use; all the changes needed breaks the compatibility, for that reason was needed a new Plugin, not a version update.
- The plugin are update to take advantage of the new Unreal Engine functions featured on newer versions (4.23>), Editor Utility Widget, Subsystem, Global Shader...
- Blueprints Functions accessible on Editor Utility Widget, it allows everyone to have a Editor specialized by the user.
Future Plans for the Plugin: Google Docs
Technical Details
Information about the next update:
- The next updates will have minor changes, small fixes and update to 4.25.
Features:
- Work with Textures without the need to be imported on the project.
- Pack Channels, better performance on textures bigger than 2k.
- Generate a SDF from a Mask.
- Bake a Material from a Selected Property Material, and can get the Material from a Specific StaticMesh or SkeletalMesh.
- MPRTabsEd [Editor]
- MPRShader [Developer]
- MPRRuntime[Runtime]
Number of C++ Classes: 2 (Public)
Network Replicated: Yes
Supported Development Platforms: Win64, Win32.
Supported Target Build Platforms: All
Project Example CustomEditor: CustomEditor Project made from BP v2 (4.23>)(Needs the Plugin installed)
How To Use the Plugin Editors: Google Docs
Documentation: Google Docs
Roadmap: GoogleDocs