- Версия Unreal Engine
- 4.26
Hangar area is a facility that is considered as a maintenance hangar while creating a science fiction environment.
It can also be used as a flight maintenance hangar. however, the hangar does not have a design view from the outside.
You can link your corridor areas to your own levels.
If you wish, it allows you to create stronger atmospheres by adding the assets inside to your own level environments.
In addition, the package contains extra tiles, such as Plastic, Metal, Nylon, Rubber, Trim sci-fi textures.
Some footnotes:
Material Structures are modular.
But the General area is not meshes. (see Overview Image)
Additions can be made in the corridors.
We can optionally make media shaping and adjustments. (Just write it in the question section, it will be included in the package content in the next updates.)
Technical Details
Features:- All Materials PBR (Physical Based Rendering)
- Textures Size: From 256 to 4096
- Textures Maps: (BaseColor/Diffuse-Normal-Roughness-Metallic-Ambient Occlusion-Emmissive) / MaskRGB(RMA)
Collision: (automatically generated)
LODs: (Yes)
Number of Materials: 28
Number of Material Instances: 208
Number of Material Function: 2
Number of Textures: 579
Number of Blueprint: 14
Number of Decals: 20
Number of Particles: 7
Number of SoundFX: 6





