
- Версия Unreal Engine
- 4.26
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Texture Sizes:
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 117820 Tris for all assets combined (See documentation for individual polycounts)
LODs: Small Prop Unreal LOD Generated
Number of Meshes: 44
Number of Materials and Material Instances: 36
Number of Textures: 86
Technical Details
Features:- High quality and fidelity texture sets - most 2048 pixels +
- Master material setup that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion
- Realistic Post Process and Look Up Table
- Optimized for games!
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
- Includes test dynamic lighting scene
- Multiple material texture skins for different camo looks
Texture Sizes:
- 4096 [14]
- 2048 [65]
- 1024 [2]
- 512 [1]
- 256 [1]
- 128 [3]
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 117820 Tris for all assets combined (See documentation for individual polycounts)
LODs: Small Prop Unreal LOD Generated
Number of Meshes: 44
Number of Materials and Material Instances: 36
Number of Textures: 86