V.I.P 4.25 BP Meek Cover System Version 5.1

Meek Cover System
Версия Unreal Engine


Version 5.1
Consolidated all characters into one demo character. You can switch cover animations by pressing "Z"
Set movement based on "Camera" or "Fixed" movement.
Upcoming 5.1: Setting trace channel, to limit what objects you can enter cover.
Technical Details
  • 90%+ functionality put into an Actor Component.
  • Multiplayer support. Built and tested with the “Run as Server” mode.
  • Hard Cover system. You need to press a button.
  • Cover against any surface. No special “wall” materials required. BUT v5.1 you can set a trace channel.
  • Move from cover to cover, adjoined/curved/concave/hard angled walls.
  • 2 types of Cover movement: Fixed and Camera based.
  • 3 types of animation "categories:" None. Forward facing. Back facing.
  • Peek function. Used for simple cover fire.
  • Limit what objects you can enter cover.

  • Moving back, or away from wall, auto uncovers you.
  • Auto crouch if wall is short. Based on wall height. Adjustable by a variable.
  • Cover to cover requires you going to edge of wall, then pressing cover.
  • Curved walls require a minimum size.
  • Cover fire was built as an example, and isn't a fully built feature.

Number of Blueprints: 2 (Actor, Anim BP, and MCS Actor Component files)
Input: Keyboard + Mouse
Network Replicated: Yes. Client-Server tested.
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