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V.I.P 4.24 Envir Medieval Stronghold Architecture 1.1

Medieval Stronghold Architecture
Версия Unreal Engine
The Medieval Stronghold Architecture pack contains everything you need to build your very own modular stronghold. The package includes architectural modules for interior/exterior environment, plus goodies like furniture, vertex-paintable materials, and canvas for artists who wish to expand on it.
Within this set, you have 196 distinct meshes, of which:

- 160 Architectural Modules with three distinct styles:
  • 78 exterior modules (6 two-sided modules)
  • 21 wood and scaffoldings
  • 72 interior modules (5 two-sided modules)
- 26 Various props:
  • 9 furniture assets
  • One light
  • 3 flags
  • 2 grass vegetation patches
  • 5 doors
  • One static interior tailored tapestry
  • 5 canvases if you wish to create your own assets
- There are 20 materials :
  • One tillable exterior ground materials (paintable)
  • One tillable stone/debris for two-sided modules
  • 2 materials for the pack’s doors
  • 6 materials for the exterior architectural assets
  • 6 materials for the interior architectural assets (2 are paintable)
  • 2 materials for the scaffold set
  • 3 materials for the other miscellaneous props in the pack.
- And an additional 13 material instances :
  • 2 for baked occlusion effects on the smaller doors
  • 7 for the interior’s furniture occlusion effects
  • 2 for flags/tapestry
  • One for the fake interior material (paintable)

On top of everything mentioned here, there is a total of 110 textures, which range from Albedo, Normals, Roughness, Metalness, Occlusion Masks and Grayscale filters.
Technical Details
Physically-Based Rendering: Yes
Texture Size (please list textures for each resolution): 512x512, 1024x1024, 2048x2048 and 4096x4096, wildly varying depending on the texel.
Collision: Yes, mostly custom and in very rare cases, generated in-engine.
Triangle Count: Wildly varying from 1k to 115k/modules.
LODs: Yes, 4+ per modules
Number of Meshes: 196
Number of Materials and Material Instances: 21 materials and 13 instances
Number of Textures: 110
Engine Compatibility: 4.16 to 4.21 (4.19 has map conversion issues, but the assets themselves works without a hitch)
Intended Platform: PC
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: Pack was tested with baked lighting. Flags use PhysX. Not recommended for VR.

1.1 Changelog:
  • The Wood Planks were entirely remade from scratch.
  • Interior Walls were upgraded from a 2k texture to a 4k texture.
  • Two-sided modules are here! Six modules were made for exterior and five for interior assets.
  • Some modules had wasted/duplicated materials on their meshes. These materials have been removed.
  • A lot of collisions were too complex for no gain whatsoever. Likewise, some meshes used in-engine generated collisions that weren’t working as intended in a gameplay context. All were fixed!
  • Demonstration map had its lighting and post-process overhauled.
  • Some shaders received a visual update. That is the case of the ground material and the bonus grass material in the overview map.
  • The exterior ground textures for the material M_ExteriorGround were also remade from scratch through Quixel Mixer.
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