
- Версия Unreal Engine
- 4.25
Models are fully ready for use in the game:
NOTE: if the scene is lighter or darker, change the auto-exposure parameters in post-processing.
Technical Details
Physically-Based Rendering: Yes
Texture Size:
Triangle Count: on average 1800 per 0LOD, 900 per 1LOD, 450 per 2LOD
LODs: Yes, 2 LODs for each model.
Number of Models: 31
Number of Unique Models: 11
Number of Material Instances: 35
Number of Master Material: 1 Basic, 2 Technical
Number of Textures: 107 (includes Base Color, Normal map, RMA)
Platforms Tested: Windows 10 x64
- Created accurate and high-quality collisions
- Optimized resolution and texture compression settings for each model.
- Good light maps. Compatible with static lighting.
- Organized names for quick and easy search.
- Good LODs without artifacts.
NOTE: if the scene is lighter or darker, change the auto-exposure parameters in post-processing.
Technical Details
Physically-Based Rendering: Yes
Texture Size:
- 1024x1024 (6)
- 2048x2048 (101)
Triangle Count: on average 1800 per 0LOD, 900 per 1LOD, 450 per 2LOD
LODs: Yes, 2 LODs for each model.
Number of Models: 31
Number of Unique Models: 11
Number of Material Instances: 35
Number of Master Material: 1 Basic, 2 Technical
Number of Textures: 107 (includes Base Color, Normal map, RMA)
Platforms Tested: Windows 10 x64