- Версия Unreal Engine
- 5.6
Welcome to the Etherion Foliage Plugin: responsive, real-time foliage interaction made simple.
The plugin swaps Foliage Instances to Blueprint Actors using a high-performance object pooling system.
It provides a solid blueprint framework for implementing custom logic, allowing for a range of interactions such as:
- Physics Interaction
- Weapon interaction
- Performant Explosions
- Destruction Events
- Harvesting
- Ambient Particles
- Animation effects
This can be useful for situations such as
- Plant physics
- Tree-Felling
- Thorns that slow down the player
- Carnivorous plants
- Fantasy plants that shrink when the player touches them
- Mushrooms the player can bounce on
- Landmines
- Powerups
- And virtually any other Blueprint-driven foliage idea!
Weapons
The system's weapon interaction framework is optimised using the same pooling system.It supports both instant-fire-triggers and moving projectiles, causing events like custom damage handling and unique damage causer detection.
Technical details
Features:
All Features are included here: https://etheriondesigns.com/docs/pro-features/Code Modules:
- EDBaseEditor - Editor
- EDFoliagePhysics
- Editor - Editor
- EDBase - Runtime
- EDCodeDurationTimer - Runtime
- EDTweener - Runtime
- EDObjectPooling - Runtime
- EDFoliagePhysics - Runtime
- EDWeapon - Runtime
- EDK2Nodes - UncookedOnly
Number of Blueprints: 74
Number of C++ Classes: 59
Network Replicated: No
Number of Textures: 84
Number of Realistic Foliages: 12
Number of Foliage Examples: 10
Unique Static Meshes: 33
Skeletal Meshes: 17
Texture Resolutions:
- 4096 = 13
- 2048 = 21
- 1024 = 14
- 512 = 6
- 256 = 11
- 128 = 5
- 64 & under = 14





