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Coin 5.6 Plugins Update Instance Damage System v2.0.3

Instance Damage System
Версия Unreal Engine
5.6

Instance Damage System lets you interact with instanced static meshes in an open world fashion!
  • Easy setup through data tables
  • Exposed to blueprints - easy scripting anywhere within your project
  • Example Project utilizing newest UE5 features - World Partition and Chaos Destruction

Features:​

  • Ability to spawn actors in place of instances
  • Hiding/unhiding instanced meshes' instances
  • Respawning over time logic depending on the distance from the player
  • Pooling system (reuse already spawned objects)*
  • Full World Partition support (hide/unhide instances even when the instanced mesh isn't present in the level!)
  • Ability to setup custom data per each static mesh asset used by instanced meshes (exp, money, etc.)
  • Network Replication
  • Save and load instanced meshes' state (hidden/unhidden state)
  • Example project with minigames build around the system:
Chaos minigame (recreation of Saints Row's Mayhem activity)
Destruction minigame (destroy a random instance amount of 3 randomly picked meshes)
Wanted Level example (get wanted stars depending on the amount of damage done)

*Disabled on chaos based destructibles in the example project as there's no way to reset a geometry collection to its initial state (at least yet)

Technical Details​

Code Modules:
  • InstanceDamageSystem (Runtime)

Number of C++ Classes: 7
Network Replicated: Yes
Автор
Lucifer
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Последние обновления

  1. 5.6 v2.0.3

    5.6 v2.0.3
  2. 5.5 v2.0.1

  3. update to 5.4 v1.0.3

    update to 5.4 v1.0.3
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