Coin 5.1 Envir Industrial Sci-Fi and Modular Oil Rig update 1

Industrial Sci-Fi and Modular Oil Rig
Версия Unreal Engine

** Unreal Engine Water Plugin - Must be enabled for our Water to Work
** Virtual Texture Streaming - Must be enabled for some textures to work (If interested, we can provide non-virtual textures versions)
** Generate Mesh Distance Fields - Must be enabled for water foam build up around pillars and floatation devices
** Nanite - If Nanite is enabled, some Vertex Painted elements on the map will not display as intended

The Oil Rig contains above water AND underwater assets for use in any aspect of the environment. Here's a small sample of some of the tools we have provided for simple environment creation
  • The water will interact with pillars using Distance Fields Generation
  • It will even flow down the pillars as the water rises and falls
  • There are multiple blueprints to make for quick and easy placement of assets in the space
  • Master Materials make it very quick and easy to change the look of any asset in the scene from color masks, to roughness, worldspace textures, vertex painting, detail textures, puddles, emissive maps, glass, and much more!

  • Floodlight placement, light angle, light height, intensity, color, volumetric fog settings, and on/off switches
  • Pipe placement, instancing, repeating, wall placement, floor placement, a blueprint to quickly place any asset in the scene, tile it multiple times and swap out all of the features on it. Like optimized or vertex painted meshes
  • Spline blueprints for the ropes, hoses, and cables throughout the scene (Easily merged for export or RTX Shadows)
  • Simple HDRI Swapping blueprint for multiple Skyboxes included in the set
  • A Crane blueprint for rotation operation and more accurate collision
  • A Buoyancy Blueprint for allowing any asset to float on the top of the Water and interact with the waves
  • A Water / Wave blueprint for adjusting wave height, underwater color, visiblity, and more
  • Air Conditioning blueprints for spinning fans and quickly swapping between AC Types

  • Underwater Bubbles and Debris
  • Wave Water Mist
  • Pillar Interaction with Wave Height
  • Trickling Water and splashes

  • The Oil Rig Demo Maps are for high end machines. Tech Spec Recommendations listed under Technical Info
  • The "Oil_Rig_Cinematic" Map included with the pack is not meant for "real-time" purposes and uses RTX Technology as well as other features that make using the map inefficient for high frame rates. It is for Cinematic and Demonstration Purposes Only.
  • Please use the "Oil_Rig_Optimized" Map included for Real-Time Purposes.
  • We provide all of our artwork at the HIGHEST quality possible and continue to share videos and tutorials to help people understand how to optimize or tailor the artwork specifically for your needs.
  • It is impossible to know how everyone will want to use the artwork we provide. By providing the artwork at the highest quality, it allows everyone to benefit from our assets. From high end cinematic developments, to real-time VR experiences, we will be sure you can get exactly what you want out of all of our assets. Please see our Overview and Tutorial videos for more assistance. Thank you!

Technical Details​

Hardware Recommendations for Demo Maps Use (Standalone Assets are useable with any hardware)
  • NVIDIA GTX 1080 and Up
  • 16GB RAM
  • 17GB HDD Space (Large Textures)
  • 1920 x 1080 Monitor Resolution

  • Multiple Blueprints to make life and world building easier
  • VFX
  • Interiors! Walls and Doors work with Interior's as well
  • Underwater Bubbles and Debris
  • Trickling water from Pillars and mist from Ocean Waves
  • 100+ Modular Parts and Pieces to build any type of Sci-Fi or Industrial Structure that suits your needs
  • Vertex Painted Materials Settings for adding custom elements throughout your scene
  • 50+ Decals from Rust, to Letters, Lines, and even Bird Poop
  • Water Buoyancy and Mesh Interaction in the level
  • 3 HDRI's included for different times of day
Number of Unique Meshes: 480+
Collision: (Yes) Custom and Auto generated depending on complexity
Vertex Count: 20 - 600,000+
LODs: (Yes) When Necessary
Number of Materials and Material Instances: 21 Master Materials / 300+ Material Instances
Number of Textures: 400+ Textures
Texture Resolutions: 4096 x 4096
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