- Версия Unreal Engine
An industrial environment, real-time, no scanned data.
Project contains modules (walls, doors, windows, vents, pipes) and many smaller decorators (concrete slabs, curbs, electrical parts, decals) and the example level shown on the screenshots.
- reusable props for quick environment creation
- switchable day/ night with lighting scenarios
- simple material setup for easy integration
- windows with cubemap interiors
- foliage is using pivot painter wind
Meshes: 190 objects and props, 4 vegetation assets
Vertex Count: max 30k, most of the assets are 5k and below
LODs: mixed (handmade and auto)
Collisions: mixed (handmade UCX and simple)
Materials: 6 Master Materials (env and props, vegetation, decals, landscape, some other), 60+ instances, 6 tileable surfaces, 28 decals
Textures: 100+ in total, resolution from 4k (env and props sets) to 256 (small props)