- Версия Unreal Engine
- Uses NEW FAST cracks rendering method. Implementation of new cheap iterative technique of parallax for rendering deep cracks based on Signed Distance Field Textures. Thanks to using SDF result effect stays clean and smooth even on closeups with using only 7 texture reads!
- Advanced translucency options. Translucency supports depth fading fog for better quality of covering the objects inside the ice.
- Multiple types of refraction: box projection mapping/screen color/ build in refraction pin.
- Extended reflection mode. System supports pre-rendered cube map reflections mapped on meshes using box projection/spherical mapping.
- Icy vertex offset coating. Material supports configurable animated vertex displacement.
- Masked dithering. Use translucent material only where you need and dither the opaque material around the translucent regions.
- Animated dust map with refraction noise makes material look even deeper and real.
Number of Master Materials: 1
Textures and Resolutions: (3) 2048, (3) 1024, (5) 512, (1) 64
Package size without demo content and tools: 8 MB
Material Instances: 15 examples
Supported development platforms: Windows, MacOS
Supported Target Build Platforms: All (there are some limitations on mobile)
- Textures of ice have been created procedurally using Blueprints, materials and render targets. The tool, materials, example map, sources are included in this package.
- Multiple useful examples included. Package contains example map with showcase of multiple samples of use the material.
- System includes additional tools for generating new Signed Distance Fields and environment cube maps.
- Efficient and GPU friendly. Uses between 90-210 instructions depending on the number of features enabled can be used on VR and even mobile.
- Customization options. Over 200 parameters to make it look cool. Additionally, Over 50 switches allows controlling efficiency-quality trade off.